Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUITabPage_MapTab (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_MapTab |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AllowSpawning
- 2.2.2 AllowTeleporting
- 2.2.3 HandleInputKey
- 2.2.4 MapActorSelected
- 2.2.5 OnChangePref
- 2.2.6 OnDrawItem
- 2.2.7 OnDrawSelectionBar
- 2.2.8 OnSelectDest
- 2.2.9 OnSetSpawn
- 2.2.10 PopupSaved
- 2.2.11 PreRenderCallback
- 2.2.12 SelectionChange
- 2.2.13 SetupButtonBar
- 2.2.14 SpawnPlayer
- 2.2.15 SpawnPointSelected
- 2.2.16 TeleportToActor
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Properties[edit]
bAllowSpawn[edit]
Type: bool
Modifiers: transient
bAllowTeleport[edit]
Type: bool
Modifiers: transient
bIgnoreChange[edit]
Type: bool
Modifiers: transient
Map[edit]
Type: UTDrawMapPanel
Modifiers: transient
MyButtonBar[edit]
Type: UTUIButtonBar
Modifiers: transient
ObjectivePrefs[edit]
Type: UTSimpleList
Modifiers: transient
PopupMapOnDeath[edit]
Type: UTUICollectionCheckBox
Modifiers: transient
UTSceneOwner[edit]
Type: UTUIScene_MidGameMenu
Modifiers: transient
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
Other instance functions[edit]
AllowSpawning[edit]
AllowTeleporting[edit]
HandleInputKey[edit]
Overrides: UTTabPage.HandleInputKey
(Description copied from UTTabPage.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
MapActorSelected[edit]
Call back - Attempt to teleport
OnChangePref[edit]
OnDrawItem[edit]
OnDrawSelectionBar[edit]
OnSelectDest[edit]
Teleport to the node
OnSetSpawn[edit]
PopupSaved[edit]
PreRenderCallback[edit]
SelectionChange[edit]
SetupButtonBar[edit]
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.