Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTUITabPage_MapTab (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_MapTab
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

bAllowSpawn

Type: bool

Modifiers: transient


bAllowTeleport

Type: bool

Modifiers: transient


bIgnoreChange

Type: bool

Modifiers: transient


Map

Type: UTDrawMapPanel

Modifiers: transient


MyButtonBar

Type: UTUIButtonBar

Modifiers: transient


ObjectivePrefs

Type: UTSimpleList

Modifiers: transient


PopupMapOnDeath

Type: UTUICollectionCheckBox

Modifiers: transient


UTSceneOwner

Type: UTUIScene_MidGameMenu

Modifiers: transient


Subobjects

WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTTabPage.WidgetEventComponent

No new values.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized

Other instance functions

AllowSpawning

function AllowSpawning ()


AllowTeleporting

function AllowTeleporting ()


HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

(Description copied from UTTabPage.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

MapActorSelected

function MapActorSelected (Actor Selected, UTPlayerController SelectedBy)

Call back - Attempt to teleport

OnChangePref

function bool OnChangePref (UIScreenObject InButton, int InPlayerIndex)


OnDrawItem

function bool OnDrawItem (UTSimpleList SimpleList, int ItemIndex, float XPos, out float YPos)


OnDrawSelectionBar

function bool OnDrawSelectionBar (UTSimpleList SimpleList, float YPos)


OnSelectDest

function bool OnSelectDest (UIScreenObject InButton, int InPlayerIndex)

Teleport to the node

OnSetSpawn

function bool OnSetSpawn (UIScreenObject InButton, int InPlayerIndex)


PopupSaved

function PopupSaved (UIObject Sender, int PlayerIndex)


PreRenderCallback

function PreRenderCallback ()


SelectionChange

function SelectionChange (UTSimpleList SourceList, int NewSelectedIndex)


SetupButtonBar

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTTabPage.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.

SpawnPlayer

function SpawnPlayer (UTPlayerController PC)


SpawnPointSelected

function SpawnPointSelected (Actor Selected, UTPlayerController UTPC)


TeleportToActor

function TeleportToActor (UTPlayerController PCToTeleport, Actor Destination)