Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUITabPage_MapTab (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_MapTab |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AllowSpawning
- 2.2.2 AllowTeleporting
- 2.2.3 HandleInputKey
- 2.2.4 MapActorSelected
- 2.2.5 OnChangePref
- 2.2.6 OnDrawItem
- 2.2.7 OnDrawSelectionBar
- 2.2.8 OnSelectDest
- 2.2.9 OnSetSpawn
- 2.2.10 PopupSaved
- 2.2.11 PreRenderCallback
- 2.2.12 SelectionChange
- 2.2.13 SetupButtonBar
- 2.2.14 SpawnPlayer
- 2.2.15 SpawnPointSelected
- 2.2.16 TeleportToActor
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
bAllowSpawn
Type: bool
Modifiers: transient
bAllowTeleport
Type: bool
Modifiers: transient
bIgnoreChange
Type: bool
Modifiers: transient
Map
Type: UTDrawMapPanel
Modifiers: transient
MyButtonBar
Type: UTUIButtonBar
Modifiers: transient
ObjectivePrefs
Type: UTSimpleList
Modifiers: transient
PopupMapOnDeath
Type: UTUICollectionCheckBox
Modifiers: transient
UTSceneOwner
Type: UTUIScene_MidGameMenu
Modifiers: transient
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
Other instance functions
AllowSpawning
AllowTeleporting
HandleInputKey
Overrides: UTTabPage.HandleInputKey
(Description copied from UTTabPage.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
MapActorSelected
Call back - Attempt to teleport
OnChangePref
OnDrawItem
OnDrawSelectionBar
OnSelectDest
Teleport to the node
OnSetSpawn
PopupSaved
PreRenderCallback
SelectionChange
SetupButtonBar
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.