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UE3:UTUITabPage_Mutators (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Mutators |
Contents
- 1 Constants
- 2 Properties
- 3 Delegates
- 4 Functions
- 4.1 Events
- 4.2 Other instance functions
- 4.2.1 AddMutatorAndFilterList
- 4.2.2 ApplyGameModeFilter
- 4.2.3 GetClassNameFromIndex
- 4.2.4 GetEnabledMutators
- 4.2.5 HandleInputKey
- 4.2.6 HandleRefreshSubscriberValue
- 4.2.7 IsCurrentMutatorConfigurable
- 4.2.8 OnAvailableList_SubmitSelection
- 4.2.9 OnAvailableList_ValueChanged
- 4.2.10 OnButtonBar_AddMutator
- 4.2.11 OnButtonBar_ClearMutators
- 4.2.12 OnButtonBar_ConfigureMutator
- 4.2.13 OnButtonBar_Next
- 4.2.14 OnButtonBar_RemoveMutator
- 4.2.15 OnClearMutators
- 4.2.16 OnConfigureMutator
- 4.2.17 OnEnabledList_SubmitSelection
- 4.2.18 OnEnabledList_ValueChanged
- 4.2.19 OnList_NotifyActiveStateChanged
- 4.2.20 OnMoveMutator
- 4.2.21 OnMutatorList_RawInputKey
- 4.2.22 OnMutatorListChanged
- 4.2.23 OnNext
- 4.2.24 OnSelectedMutatorChanged
- 4.2.25 SetMutatorEnabled
- 4.2.26 SetupButtonBar
- 4.2.27 UpdateDescriptionLabel
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Tab page to let user's select which mutators to use.
Constants[edit]
MANUAL_LIST_REFRESH_DATABINDING_INDEX[edit]
Value: 50
Properties[edit]
AvailableList[edit]
Type: UIList
Modifiers: transient
List of available mutators.
DescriptionLabel[edit]
Type: UILabel
Modifiers: transient
Label describing the currently selected mutator.
EnabledList[edit]
Type: UIList
Modifiers: transient
List of enabled mutators.
LastFocusedList[edit]
Type: UIList
Modifiers: transient
The last list that was focused.
ListBackground_Available[edit]
Type: UIImage
Modifiers: transient
ListBackground_Enabled[edit]
Type: UIImage
Modifiers: transient
MenuDataStore[edit]
Type: UTUIDataStore_MenuItems
Modifiers: transient
Reference to the menu datastore
ShiftLeftImage[edit]
Type: UIImage
Modifiers: transient
ShiftRightImage[edit]
Type: UIImage
Modifiers: transient
Arrow images.
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Delegates[edit]
OnAcceptMutators[edit]
Callback for when the user decides to accept the current set of mutators.
Functions[edit]
Events[edit]
ActivatePage[edit]
Overrides: UITabPage.ActivatePage
Causes this page to become (or no longer be) the tab control's currently active page.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
- bActivate - TRUE if this page should become the tab control's active page; FALSE if it is losing the active status.
- bTakeFocus - specify TRUE to give this panel focus once it's active (only relevant if bActivate = true)
Returns:
- TRUE if this page successfully changed its active state; FALSE otherwise.
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions[edit]
AddMutatorAndFilterList[edit]
Attempts to filter the mutator list to ensure that there are no duplicate groups or mutators enabled that can not be enabled.
ApplyGameModeFilter[edit]
Applies the game mode filter to the enabled and available mutator lists.
GetClassNameFromIndex[edit]
GetEnabledMutators[edit]
Returns:
- Returns the current list of enabled mutators, separated by commas.
HandleInputKey[edit]
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
HandleRefreshSubscriberValue[edit]
Called when this widget receives a call to RefreshSubscriberValue.
Parameters:
- BindingIndex - optional parameter for indicating which data store binding is being refreshed, for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0, while values greater than FIRST_DEFAULT_DATABINDING_INDEX correspond to tooltips and context menus.
Returns:
- TRUE to indicate that this widget is going to refresh its value manually.
IsCurrentMutatorConfigurable[edit]
Returns:
- Returns whether or not the current mutator is configurable.
OnAvailableList_SubmitSelection[edit]
Callback for when the user submits the selection on the available list.
OnAvailableList_ValueChanged[edit]
Callback for when the user selects a new item in the available list.
OnButtonBar_AddMutator[edit]
OnButtonBar_ClearMutators[edit]
OnButtonBar_ConfigureMutator[edit]
Buttonbar Callbacks.
OnButtonBar_Next[edit]
OnButtonBar_RemoveMutator[edit]
OnClearMutators[edit]
Clears the enabled mutator list.
OnConfigureMutator[edit]
Loads the configuration scene for the currently selected mutator.
OnEnabledList_SubmitSelection[edit]
Callback for when the user submits the selection on the enabled list.
OnEnabledList_ValueChanged[edit]
Callback for when the user selects a new item in the enabled list.
OnList_NotifyActiveStateChanged[edit]
Callback for when the object's active state changes.
OnMoveMutator[edit]
Callback for when the user tries to move a mutator from one list to another.
OnMutatorList_RawInputKey[edit]
Callback for the mutator lists, captures the accept button before the mutators get to it.
OnMutatorListChanged[edit]
Repopulate the lists; called whenever items are added or removed to one of the lists.
OnNext[edit]
The user has finished setting up their mutators and wants to continue on.
OnSelectedMutatorChanged[edit]
Updates widgets when the currently selected mutator changes.
SetMutatorEnabled[edit]
Modifies the enabled mutator array to enable/disable a mutator.
SetupButtonBar[edit]
Overrides: UTTabPage.SetupButtonBar
Sets up the button bar for the parent scene.
UpdateDescriptionLabel[edit]
Updates the description label.