Mostly Harmless

UE3:UTUITabPage_MyContent (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_MyContent
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Tab page for content a user has installed.

Properties[edit]

ContentList[edit]

Type: UIList

Modifiers: transient

Reference to the list that displays user content.

MessageBoxReference[edit]

Type: UTUIScene_MessageBox

Modifiers: transient

Reference to a message box scene.

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTTabPage.WidgetEventComponent

No new values.

Functions[edit]

Native functions[edit]

PerformDeleteContent[edit]

native function PerformDeleteContent (string ContentName)

Actually deletes the content from the storage device.

Parameters:

  • ContentName - Filename of content to delete.

ReloadContent[edit]

native function ReloadContent ()

Reloads all downloaded content.

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Post initialization event - Setup widget delegates.

Other instance functions[edit]

GetContentName[edit]

function bool GetContentName (int ContentIdx, out string ContentName)

Returns the filename of some content given its content idx.

Parameters:

  • ContentIdx - Index of the content file to retrieve.

HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnButtonBar_DeleteAllContent[edit]

function bool OnButtonBar_DeleteAllContent (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_DeleteContent[edit]

function bool OnButtonBar_DeleteContent (UIScreenObject InButton, int PlayerIndex)

Buttonbar Callbacks

OnContentList_ValueChanged[edit]

function OnContentList_ValueChanged (UIObject Sender, optional int PlayerIndex)

Callback for when the user changes the currently selected list item.

OnContentListChanged[edit]

function OnContentListChanged ()

Callback for when the content list has changed.

OnDeleteAllContent[edit]

function OnDeleteAllContent ()

Deletes all content.

OnDeleteAllContent_Confirm[edit]

function OnDeleteAllContent_Confirm (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex)

Confirmation for the delete all content dialog.

OnDeleteContent[edit]

function OnDeleteContent ()

Deletes the currently selected content file.

OnDeleteContent_Confirm[edit]

function OnDeleteContent_Confirm (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex)

Confirmation for the delete content dialog.

SetupButtonBar[edit]

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTTabPage.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.