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UE3:UTUITabPage_MyContent (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_MyContent
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Tab page for content a user has installed.

Properties

ContentList

Type: UIList

Modifiers: transient

Reference to the list that displays user content.

MessageBoxReference

Type: UTUIScene_MessageBox

Modifiers: transient

Reference to a message box scene.

Subobjects

WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTTabPage.WidgetEventComponent

No new values.

Functions

Native functions

PerformDeleteContent

native function PerformDeleteContent (string ContentName)

Actually deletes the content from the storage device.

Parameters:

  • ContentName - Filename of content to delete.

ReloadContent

native function ReloadContent ()

Reloads all downloaded content.

Events

PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Post initialization event - Setup widget delegates.

Other instance functions

GetContentName

function bool GetContentName (int ContentIdx, out string ContentName)

Returns the filename of some content given its content idx.

Parameters:

  • ContentIdx - Index of the content file to retrieve.

HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnButtonBar_DeleteAllContent

function bool OnButtonBar_DeleteAllContent (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_DeleteContent

function bool OnButtonBar_DeleteContent (UIScreenObject InButton, int PlayerIndex)

Buttonbar Callbacks

OnContentList_ValueChanged

function OnContentList_ValueChanged (UIObject Sender, optional int PlayerIndex)

Callback for when the user changes the currently selected list item.

OnContentListChanged

function OnContentListChanged ()

Callback for when the content list has changed.

OnDeleteAllContent

function OnDeleteAllContent ()

Deletes all content.

OnDeleteAllContent_Confirm

function OnDeleteAllContent_Confirm (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex)

Confirmation for the delete all content dialog.

OnDeleteContent

function OnDeleteContent ()

Deletes the currently selected content file.

OnDeleteContent_Confirm

function OnDeleteContent_Confirm (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex)

Confirmation for the delete content dialog.

SetupButtonBar

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTTabPage.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.