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UE3:UTUITabPage_Scoreboard (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_Scoreboard |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 DetailsIsDone
- 2.2.2 FindScoreboards
- 2.2.3 GetSelectedPRI
- 2.2.4 GetVoteRI
- 2.2.5 HandleInputKey
- 2.2.6 InitScoreboardContextMenu
- 2.2.7 KickSelectedPlayer
- 2.2.8 NotifyKickVoteConfirmed
- 2.2.9 OnChangeTeam
- 2.2.10 OnDoubleClick
- 2.2.11 OnKickVote
- 2.2.12 OnNotifyActiveStateChanged
- 2.2.13 OnPlayerDetails
- 2.2.14 RenderCallBack
- 2.2.15 ScoreboardContextMenuClose
- 2.2.16 ScoreboardContextMenuSelect
- 2.2.17 SetupButtonBar
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UDK
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
AdminContextIdx[edit]
Type: int
Default value: -1
bContextMenuActive[edit]
Type: bool
ButtonBarRef[edit]
Type: UTUIButtonBar
InfoPanel[edit]
Type: UTScoreInfoPanel
Modifiers: transient
KickButtonIdx[edit]
Type: int
KickContextIdx[edit]
Type: int
Default value: -1
Scoreboards[edit]
Type: array<UTScoreboardPanel>
Modifiers: transient
SelectedSB[edit]
Type: int
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTTabPage_MidGame.WidgetEventComponent
No new values.
Functions[edit]
Events[edit]
GetSupportedUIActionKeyNames[edit]
Overrides: UIScreenObject.GetSupportedUIActionKeyNames
Setup Input subscriptions
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
Other instance functions[edit]
DetailsIsDone[edit]
FindScoreboards[edit]
GetSelectedPRI[edit]
GetVoteRI[edit]
HandleInputKey[edit]
Overrides: UTTabPage.HandleInputKey
(Description copied from UTTabPage.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
InitScoreboardContextMenu[edit]
KickSelectedPlayer[edit]
NotifyKickVoteConfirmed[edit]
OnChangeTeam[edit]
OnDoubleClick[edit]
Overrides: UIObject.OnDoubleClick
(Description copied from UIObject.OnDoubleClick)
Called when the widget has received a double-click input event. Not implemented by all widget types.
Parameters:
- EventObject - Object that issued the event.
- PlayerIndex - Player that performed the action that issued the event.
OnKickVote[edit]
OnNotifyActiveStateChanged[edit]
Callback for when the object's active state changes.
OnPlayerDetails[edit]
RenderCallBack[edit]
ScoreboardContextMenuClose[edit]
ScoreboardContextMenuSelect[edit]
SetupButtonBar[edit]
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.