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UE3:UTUITabPage_VoteTab instance functions (UT3)
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Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_VoteTab (instance functions) |
Contents
- 1 Instance functions
- 1.1 BeginVoting
- 1.2 CheckGameStatus
- 1.3 DisplayGameTransferPending
- 1.4 DisplayMapTransferPending
- 1.5 DisplayMutTransferPending
- 1.6 DrawVote
- 1.7 DrawVotePostSelectionBar
- 1.8 FindWinningMap
- 1.9 GetAvailableListMapIdx
- 1.10 GetGameListGameIdx
- 1.11 GetMapFriendlyName
- 1.12 GetMapListMapIdx
- 1.13 GetPlayerCount
- 1.14 GetSelectedMutIdx
- 1.15 GetVotedMapsIndex
- 1.16 GetVoteRI
- 1.17 InitializeStringDataStore
- 1.18 OnActiveStateChanged
- 1.19 OnComboValueChanged
- 1.20 OnForceMutOff
- 1.21 OnForceMutOn
- 1.22 OnForceVote
- 1.23 OnListStateChanged
- 1.24 OnListSubmitSelection
- 1.25 OnVote
- 1.26 RecordVote
- 1.27 RefreshAvailableMaps
- 1.28 RefreshGameList
- 1.29 RefreshMapList
- 1.30 RefreshMutatorList
- 1.31 RefreshVotedMaps
- 1.32 ResetVoteLists
- 1.33 SetGameVoteListState
- 1.34 SetMapVoteListState
- 1.35 SetMutatorVoteListState
- 1.36 SetupButtonBar
- 1.37 SetupMutatorToolTip
- 1.38 TabTick
- 1.39 TrimGameType
- 1.40 UpdateGameVoteLists
- 1.41 UpdateMapVoteLists
- 1.42 UpdateMutatorVoteLists
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Instance functions[edit]
BeginVoting[edit]
function BeginVoting (UTVoteReplicationInfo VoteRI)
CheckGameStatus[edit]
function CheckGameStatus ()
DisplayGameTransferPending[edit]
function DisplayGameTransferPending ()
DisplayMapTransferPending[edit]
function DisplayMapTransferPending ()
DisplayMutTransferPending[edit]
function DisplayMutTransferPending ()
DrawVote[edit]
DrawVotePostSelectionBar[edit]
function bool DrawVotePostSelectionBar (UTSimpleList SimpleList, float YPos, float Width, float Height)
FindWinningMap[edit]
function FindWinningMap ()
GetAvailableListMapIdx[edit]
final function int GetAvailableListMapIdx ()
GetGameListGameIdx[edit]
final function int GetGameListGameIdx ()
GetMapFriendlyName[edit]
GetMapListMapIdx[edit]
final function int GetMapListMapIdx ()
GetPlayerCount[edit]
final function float GetPlayerCount ()
GetSelectedMutIdx[edit]
final function int GetSelectedMutIdx ()
GetVotedMapsIndex[edit]
final function int GetVotedMapsIndex ()
GetVoteRI[edit]
function UTVoteReplicationInfo GetVoteRI ()
InitializeStringDataStore[edit]
final function InitializeStringDataStore ()
OnActiveStateChanged[edit]
function OnActiveStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState)
Overrides: UITabPage.OnActiveStateChanged
(Description copied from UITabPage.OnActiveStateChanged)
Called when a new UIState becomes the widget's currently active state, after all activation logic has occurred.
Parameters:
- Sender - the widget that changed states.
- PlayerIndex - the index [into the GamePlayers array] for the player that activated this state.
- NewlyActiveState - the state that is now active
- PreviouslyActiveState - the state that used the be the widget's currently active state.
OnComboValueChanged[edit]
OnForceMutOff[edit]
OnForceMutOn[edit]
OnForceVote[edit]
OnListStateChanged[edit]
function OnListStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState)
OnListSubmitSelection[edit]
OnVote[edit]
RecordVote[edit]
RefreshAvailableMaps[edit]
function RefreshAvailableMaps (UTVoteReplicationInfo VRI)
RefreshGameList[edit]
function RefreshGameList (UTVoteReplicationInfo VRI)
RefreshMapList[edit]
function RefreshMapList (UTVoteReplicationInfo VRI)
RefreshMutatorList[edit]
function RefreshMutatorList (UTVoteReplicationInfo VRI, optional bool bFullUpdate)
RefreshVotedMaps[edit]
function RefreshVotedMaps (UTVoteReplicationInfo VRI)
ResetVoteLists[edit]
function ResetVoteLists ()
SetGameVoteListState[edit]
function SetGameVoteListState (EVoteListState ListState)
SetMapVoteListState[edit]
function SetMapVoteListState (EVoteListState ListState)
SetMutatorVoteListState[edit]
function SetMutatorVoteListState (EVoteListState ListState)
SetupButtonBar[edit]
function SetupButtonBar (UTUIButtonBar ButtonBar)
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.
SetupMutatorToolTip[edit]
TabTick[edit]
function TabTick (float DeltaTime)
This tab is being ticked
TrimGameType[edit]
OBSOLETE - used GetMapFriendlyName
UpdateGameVoteLists[edit]
function UpdateGameVoteLists (UTVoteReplicationInfo VRI)
UpdateMapVoteLists[edit]
function UpdateMapVoteLists (UTVoteReplicationInfo VRI)
UpdateMutatorVoteLists[edit]
function UpdateMutatorVoteLists (UTVoteReplicationInfo VRI, optional bool bFullUpdate)