My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTVehicleFactory Goliath (UT3)"

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| {{tl|Components||Actor internal variables}}[3]
 
| {{tl|Components||Actor internal variables}}[3]
 
| {{cl|SkeletalMeshComponent}}'{{tl|SVehicleMesh}}'
 
| {{cl|SkeletalMeshComponent}}'{{tl|SVehicleMesh}}'
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|-
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| {{tl|DrawScale||Actor}}
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| 1.3
 
|-
 
|-
 
| {{tl|VehicleClassPath||UTVehicleFactory}}
 
| {{tl|VehicleClassPath||UTVehicleFactory}}
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! Value
 
! Value
 
|-
 
|-
| 000000,Y
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| X
|  
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| 0.0
 
|-
 
|-
| 000000,Z
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| Y
|  
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| 0.0
 
|-
 
|-
| X
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| Z
| 0.0
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| -70.0
 
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Latest revision as of 08:40, 23 May 2008

UT3 Object >> Actor >> NavigationPoint >> UTVehicleFactory >> UTVehicleFactory_Goliath
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
Components[0] ArrowComponent'Arrow'
Components[1] CylinderComponent'CollisionCylinder'
Components[2] PathRenderingComponent'PathRenderer'
Components[3] SkeletalMeshComponent'SVehicleMesh'
DrawScale 1.3
VehicleClassPath "UTGameContent.UTVehicle_Goliath_Content"

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTVehicleFactory.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicleFactory.CollisionCylinder

Property Value
CollisionHeight 90.0
CollisionRadius 260.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTVehicleFactory.PathRenderer

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleFactory.SVehicleMesh

Property Value
SkeletalMesh SkeletalMesh'VH_Goliath.Mesh.SK_VH_Goliath01'
Translation
Member Value
X 0.0
Y 0.0
Z -70.0