Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTVehicle Cicada Content defaults (UT3)"

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|-
 
|-
 
| Scale
 
| Scale
| 1.0
+
| 1.5
 
|}
 
|}
 
|-
 
|-
Line 185: Line 185:
 
|-
 
|-
 
| Scale
 
| Scale
| 2.0
+
| 2.5
 
|}
 
|}
 +
|-
 +
| {{tl|DrawScale||Actor}}
 +
| 1.3
 
|-
 
|-
 
| {{tl|EnemyVehicleSound||UTVehicle internal variables}}[0]
 
| {{tl|EnemyVehicleSound||UTVehicle internal variables}}[0]
Line 227: Line 230:
 
! Value
 
! Value
 
|-
 
|-
| 000000,UL
+
| U
|  
+
| 106.0
 
|-
 
|-
| 000000,V
+
| UL
|  
+
| -106.0
 
|-
 
|-
| 000000,VL
+
| V
|  
+
| 125.0
 
|-
 
|-
| U
+
| VL
| 106.0
+
| 124.0
 
|}
 
|}
 
|-
 
|-
Line 246: Line 249:
 
! Value
 
! Value
 
|-
 
|-
| 000000,UL
+
| U
|  
+
| 988.0
 
|-
 
|-
| 000000,V
+
| UL
|  
+
| 33.0
 
|-
 
|-
| 000000,VL
+
| V
|  
+
| 0.0
 
|-
 
|-
| U
+
| VL
| 988.0
+
| 42.0
 
|}
 
|}
 
|-
 
|-
Line 274: Line 277:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| -125.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 0.0
 
|-
 
|-
| X
+
| Z
| -125.0
+
| -105.0
 
|}
 
|}
 
|-
 
|-
Line 295: Line 298:
 
! {{tl|VehicleSeat||UTVehicle structs|Member}}
 
! {{tl|VehicleSeat||UTVehicle structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,SeatIconPOS
 
|
 
 
|-
 
|-
 
| CameraBaseOffset
 
| CameraBaseOffset
Line 304: Line 304:
 
! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,Y
 
|
 
|-
 
| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| 0.0
 
| 0.0
 +
|-
 +
| Y
 +
| 0.0
 +
|-
 +
| Z
 +
| 25.0
 
|}
 
|}
 
|-
 
|-
Line 332: Line 332:
 
#'Gun_Socket_02'
 
#'Gun_Socket_02'
 
#'Gun_Socket_01'
 
#'Gun_Socket_01'
 +
|-
 +
| SeatIconPOS
 +
|
 +
{| class="list defaults"
 +
! {{tl|Vector2D||Object structs|Member}}
 +
! Value
 +
|-
 +
| X
 +
| 0.48
 +
|-
 +
| Y
 +
| 0.25
 +
|}
 
|-
 
|-
 
| TurretControls
 
| TurretControls
Line 350: Line 363:
 
! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,Y
 
|
 
|-
 
| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| -80.0
 
| -80.0
 +
|-
 +
| Y
 +
| 0.0
 +
|-
 +
| Z
 +
| 0.0
 
|}
 
|}
 
|-
 
|-
Line 367: Line 380:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 12.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 15.0
 
|-
 
|-
| X
+
| Z
| 12.0
+
| 15.0
 
|}
 
|}
 
|-
 
|-
Line 390: Line 403:
 
! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,Y
 
|
 
|-
 
| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| -80.0
 
| -80.0
 +
|-
 +
| Y
 +
| 0.0
 +
|-
 +
| Z
 +
| 0.0
 
|}
 
|}
 
|-
 
|-
Line 407: Line 420:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 12.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 15.0
 
|-
 
|-
| X
+
| Z
| 12.0
+
| 15.0
 
|}
 
|}
 
|-
 
|-
Line 427: Line 440:
 
! {{tl|VehicleSeat||UTVehicle structs|Member}}
 
! {{tl|VehicleSeat||UTVehicle structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,SeatIconPOS
 
|
 
|-
 
| 000000,ViewPitchMax
 
|
 
 
|-
 
|-
 
| CameraTag
 
| CameraTag
Line 450: Line 457:
 
#'Turret_Gun_Socket_03'
 
#'Turret_Gun_Socket_03'
 
#'Turret_Gun_Socket_04'
 
#'Turret_Gun_Socket_04'
 +
|-
 +
| SeatIconPOS
 +
|
 +
{| class="list defaults"
 +
! {{tl|Vector2D||Object structs|Member}}
 +
! Value
 +
|-
 +
| X
 +
| 0.48
 +
|-
 +
| Y
 +
| 0.56
 +
|}
 
|-
 
|-
 
| TurretControls
 
| TurretControls
Line 457: Line 477:
 
| TurretVarPrefix
 
| TurretVarPrefix
 
| "Turret"
 
| "Turret"
 +
|-
 +
| ViewPitchMax
 +
| 1.0
 
|-
 
|-
 
| ViewPitchMin
 
| ViewPitchMin
Line 473: Line 496:
 
! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,Y
 
|
 
|-
 
| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| -80.0
 
| -80.0
 +
|-
 +
| Y
 +
| 0.0
 +
|-
 +
| Z
 +
| 0.0
 
|}
 
|}
 
|-
 
|-
Line 489: Line 512:
 
! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,Y
 
|
 
|-
 
| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| 8.0
 
| 8.0
 +
|-
 +
| Y
 +
| 10.0
 +
|-
 +
| Z
 +
| 10.0
 
|}
 
|}
 
|-
 
|-
Line 513: Line 536:
 
! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,Y
 
|
 
|-
 
| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| -80.0
 
| -80.0
 +
|-
 +
| Y
 +
| 0.0
 +
|-
 +
| Z
 +
| 0.0
 
|}
 
|}
 
|-
 
|-
Line 530: Line 553:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 8.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 10.0
 
|-
 
|-
| X
+
| Z
| 8.0
+
| 10.0
 
|}
 
|}
 
|-
 
|-
Line 588: Line 611:
 
! Value
 
! Value
 
|-
 
|-
| 000000,AnimPlayerName
+
| AnimPlayerName
|  
+
| 'CicadaPlayer'
 
|-
 
|-
 
| AnimRate
 
| AnimRate
Line 608: Line 631:
 
! Value
 
! Value
 
|-
 
|-
| 000000,AnimPlayerName
+
| AnimPlayerName
|  
+
| 'CicadaPlayer'
 
|-
 
|-
 
| AnimRate
 
| AnimRate
Line 627: Line 650:
 
! {{tl|VehicleAnim||UTVehicle structs|Member}}
 
! {{tl|VehicleAnim||UTVehicle structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,bAnimLoopLastSeq
 
|
 
 
|-
 
|-
 
| AnimPlayerName
 
| AnimPlayerName
Line 643: Line 663:
 
| AnimTag
 
| AnimTag
 
| 'Idle'
 
| 'Idle'
 +
|-
 +
| bAnimLoopLastSeq
 +
| True
 
|}
 
|}
 
|-
 
|-
Line 651: Line 674:
 
! Value
 
! Value
 
|-
 
|-
| 000000,AnimPlayerName
+
| AnimPlayerName
|  
+
| 'CicadaPlayer'
 
|-
 
|-
 
| AnimRate
 
| AnimRate
Line 1,060: Line 1,083:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| -40.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 0.0
 
|-
 
|-
| X
+
| Z
| -40.0
+
| 40.0
 
|}
 
|}
 
|}
 
|}

Revision as of 07:40, 23 May 2008

Default values

Property Value
bHasEnemyVehicleSound True
BigExplosionSocket 'VH_Death'
BigExplosionTemplates[0]
Member Value
MinDistance 350.0
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far'
BigExplosionTemplates[1]
Member Value
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near'
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_Cicada.Materials.MITV_VH_Cicada_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_Cicada.Materials.MITV_VH_Cicada_Blue_BO'
CollisionSound SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Collide'
Components[4] AudioComponent'RaptorEngineSound'
Components[5] AudioComponent'BaseScrapeSound'
ContrailEffectIndices[0] 2
ContrailEffectIndices[1] 3
ContrailEffectIndices[2] 4
ContrailEffectIndices[3] 5
ContrailEffectIndices[4] 13
ContrailEffectIndices[5] 14
DamageMorphTargets[0]
Member Value
DamagePropNames
  1. 'Damage2'
Health 150
InfluenceBone 'Lt_Gun_Yaw'
DamageMorphTargets[1]
Member Value
DamagePropNames
  1. 'Damage2'
Health 150
InfluenceBone 'Rt_Gun_Yaw'
DamageMorphTargets[2]
Member Value
DamagePropNames
  1. 'Damage1'
Health 150
InfluenceBone 'FrontGuardDamage'
DamageMorphTargets[3]
Member Value
DamagePropNames
  1. 'Damage3'
Health 150
InfluenceBone 'MainTurret_Yaw'
DamageParamScaleLevels[0]
Member Value
DamageParamName 'Damage1'
Scale 3.0
DamageParamScaleLevels[1]
Member Value
DamageParamName 'Damage2'
Scale 1.5
DamageParamScaleLevels[2]
Member Value
DamageParamName 'Damage3'
Scale 2.5
DrawScale 1.3
EnemyVehicleSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyCicada'
EnemyVehicleSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyCicada'
EnemyVehicleSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyCicada'
EngineSound AudioComponent'RaptorEngineSound'
EnterVehicleSound SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Start'
ExitVehicleSound SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Stop'
ExplosionSound SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Explode'
GroundEffectIndices[0] 10
Health 500
HoverBoardAttachSockets[0] 'HoverAttach00'
HoverBoardAttachSockets[1] 'HoverAttach01'
HudCoords
Member Value
U 106.0
UL -106.0
V 125.0
VL 124.0
IconCoords
Member Value
U 988.0
UL 33.0
V 0.0
VL 42.0
JetEffectIndices[0] 11
JetEffectIndices[1] 12
JetScalingParam 'jetscale'
PassengerTeamBeaconOffset
Member Value
X -125.0
Y 0.0
Z -105.0
ReferenceMovementMesh StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball'
ScrapeSound AudioComponent'BaseScrapeSound'
Seats[0]
Member Value
CameraBaseOffset
Member Value
X 0.0
Y 0.0
Z 25.0
CameraOffset -400.0
CameraTag 'ViewSocket'
GunClass Class'UTGameContent.UTVWeap_CicadaMissileLauncher'
GunPivotPoints
  1. 'Main'
GunSocket
  1. 'Gun_Socket_02'
  2. 'Gun_Socket_01'
SeatIconPOS
Member Value
X 0.48
Y 0.25
TurretControls
  1. 'LauncherA'
  2. 'LauncherB'
WeaponEffects
Member Value
Offset
Member Value
X -80.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 12.0
Y 15.0
Z 15.0
SocketName 'Gun_Socket_01'
Member Value
Offset
Member Value
X -80.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 12.0
Y 15.0
Z 15.0
SocketName 'Gun_Socket_02'
Seats[1]
Member Value
CameraTag 'Turret_ViewSocket'
GunClass Class'UTGameContent.UTVWeap_CicadaTurret'
GunPivotPoints
  1. 'MainTurret_Pitch'
GunSocket
  1. 'Turret_Gun_Socket_01'
  2. 'Turret_Gun_Socket_02'
  3. 'Turret_Gun_Socket_03'
  4. 'Turret_Gun_Socket_04'
SeatIconPOS
Member Value
X 0.48
Y 0.56
TurretControls
  1. 'Turret_Rotate'
TurretVarPrefix "Turret"
ViewPitchMax 1.0
ViewPitchMin -14000.0
WeaponEffects
Member Value
Offset
Member Value
X -80.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 8.0
Y 10.0
Z 10.0
SocketName 'Turret_Gun_Socket_04'
Member Value
Offset
Member Value
X -80.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 8.0
Y 10.0
Z 10.0
SocketName 'Turret_Gun_Socket_03'
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Spawn_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Spawn_Blue'
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Cicada_Content:MyStayUprightConstraintInstance_0'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Cicada_Content:MyStayUprightSetup_0'
TeamMaterials[0] MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Blue'
TurretBeamTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndPrim_Beam'
VehicleAnims[0]
Member Value
AnimPlayerName 'CicadaPlayer'
AnimRate 1.0
AnimSeqs
  1. 'InActiveStill'
AnimTag 'Created'
VehicleAnims[1]
Member Value
AnimPlayerName 'CicadaPlayer'
AnimRate 1.0
AnimSeqs
  1. 'GetIn'
AnimTag 'EngineStart'
VehicleAnims[2]
Member Value
AnimPlayerName 'CicadaPlayer'
AnimRate 1.0
AnimSeqs
  1. 'Idle'
AnimTag 'Idle'
bAnimLoopLastSeq True
VehicleAnims[3]
Member Value
AnimPlayerName 'CicadaPlayer'
AnimRate 1.0
AnimSeqs
  1. 'GetOut'
AnimTag 'EngineStop'
VehicleEffects[0]
Member Value
bRestartRunning True
EffectSocket 'Gun_Socket_01'
EffectStartTag 'CicadaWeapon01'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Muzzleflash'
VehicleEffects[1]
Member Value
bRestartRunning True
EffectSocket 'Gun_Socket_02'
EffectStartTag 'CicadaWeapon02'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Muzzleflash'
VehicleEffects[10]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'GroundEffectBase'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_GroundEffect'
VehicleEffects[11]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'LeftExhaust'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Exhaust'
VehicleEffects[12]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'RightExhaust'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Exhaust'
VehicleEffects[13]
Member Value
bHighDetailOnly True
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'LeftWingTipB'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail'
VehicleEffects[14]
Member Value
bHighDetailOnly True
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'RightWingtipB'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail'
VehicleEffects[15]
Member Value
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke_01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Cicada'
VehicleEffects[2]
Member Value
bHighDetailOnly True
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'LeftWingtip'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail'
VehicleEffects[3]
Member Value
bHighDetailOnly True
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'RightWingtip'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail'
VehicleEffects[4]
Member Value
bHighDetailOnly True
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'LeftFrtTrail'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail'
VehicleEffects[5]
Member Value
bHighDetailOnly True
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'RightFrtTrail'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Contrail'
VehicleEffects[6]
Member Value
bRestartRunning True
EffectEndTag 'STOP_TurretWeapon01'
EffectSocket 'Turret_Gun_Socket_02'
EffectStartTag 'TurretWeapon01'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash'
VehicleEffects[7]
Member Value
bRestartRunning True
EffectEndTag 'STOP_TurretWeapon02'
EffectSocket 'Turret_Gun_Socket_03'
EffectStartTag 'TurretWeapon02'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash'
VehicleEffects[8]
Member Value
bRestartRunning True
EffectEndTag 'STOP_TurretWeapon00'
EffectSocket 'Turret_Gun_Socket_01'
EffectStartTag 'TurretWeapon00'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash'
VehicleEffects[9]
Member Value
bRestartRunning True
EffectEndTag 'STOP_TurretWeapon03'
EffectSocket 'Turret_Gun_Socket_04'
EffectStartTag 'TurretWeapon03'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash'

Subobjects

BaseScrapeSound

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTVehicle_Cicada.CollisionCylinder

Property Value
CollisionHeight 70.0
CollisionRadius 240.0
Translation
Member Value
X -40.0
Y 0.0
Z 40.0

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_Cicada.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_0

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_Cicada.MyStayUprightConstraintInstance_0

No new values.

MyStayUprightSetup_0

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_Cicada.MyStayUprightSetup_0

No new values.

RaptorEngineSound

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_EngineLoop'

SimObject

Class: UTGame.UTVehicleSimChopper

Inherits from: UTVehicle_Cicada.SimObject

No new values.

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_Cicada.SVehicleMesh

Property Value
AnimSets[0] AnimSet'VH_Cicada.Anims.VH_Cicada_Anims'
AnimTreeTemplate AnimTree'VH_Cicada.Anims.AT_VH_Cicada'
PhysicsAsset PhysicsAsset'VH_Cicada.Mesh.SK_VH_Cicada_Physics'
SkeletalMesh SkeletalMesh'VH_Cicada.Mesh.SK_VH_Cicada'