Mostly Harmless

UE3:UTVehicle_Fury_Content defaults (UT3)

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Default values

Property Value
AfterburnerSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_ThrustCue'
BeamAmbientSound AudioComponent'BeamAmbientSoundComponent'
BeamFireSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_AltBeamCue'
BeamSockets[0] 'ArmSocket0'
BeamSockets[1] 'ArmSocket1'
BeamSockets[2] 'ArmSocket2'
BeamSockets[3] 'ArmSocket3'
BeamStartSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_AltBeamStartCue'
BeamStopSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_AltBeamStopCue'
BeamTemplate ParticleSystem'VH_Fury.Effects.P_VH_Fury_AltBeam'
bHasEnemyVehicleSound True
BigExplosionSocket 'VH_Death'
BigExplosionTemplates[0]
Member Value
MinDistance 350.0
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far'
BigExplosionTemplates[1]
Member Value
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near'
BoostCameraShake CameraAnim'Camera_FX.VH_Fury.C_VH_Fury_Boost'
BoostComponent AudioComponent'BoostAmbientSoundComponent'
BoosterNames[0] 'MainThrustersBoost'
BoosterNames[1] 'LeftThrustersBoost'
BoosterNames[2] 'RightThrustersBoost'
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_Fury.Materials.MITV_VH_Fury_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_Fury.Materials.MITV_VH_Fury_Blue_BO'
CollisionSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_Collide'
Components[4] AudioComponent'FuryEngineSound'
Components[5] AudioComponent'BaseScrapeSound'
Components[6] AudioComponent'BeamAmbientSoundComponent'
Components[7] AudioComponent'BoostAmbientSoundComponent'
DamageMorphTargets[0]
Member Value
DamagePropNames
  1. 'Damage2'
Health 100
InfluenceBone 'Tail_Damage1'
MorphNodeName 'MorphNodeW_Bottom'
DamageMorphTargets[1]
Member Value
DamagePropNames
  1. 'Damage1'
Health 100
InfluenceBone 'Lt_Wing_Damage1'
MorphNodeName 'MorphNodeW_Left'
DamageMorphTargets[2]
Member Value
DamagePropNames
  1. 'Damage1'
Health 100
InfluenceBone 'Lt_Wing_Damage2'
MorphNodeName 'MorphNodeW_Left'
DamageMorphTargets[3]
Member Value
DamagePropNames
  1. 'Damage1'
Health 100
InfluenceBone 'Rt_Wing_Damage1'
MorphNodeName 'MorphNodeW_Right'
DamageMorphTargets[4]
Member Value
DamagePropNames
  1. 'Damage1'
Health 100
InfluenceBone 'Rt_Wing_Damage2'
MorphNodeName 'MorphNodeW_Right'
DamageMorphTargets[5]
Member Value
DamagePropNames
  1. 'Damage3'
Health 100
InfluenceBone 'Base_Animated'
DamageParamScaleLevels[0]
Member Value
DamageParamName 'Damage1'
Scale 3.0
DamageParamScaleLevels[1]
Member Value
DamageParamName 'Damage2'
Scale 3.0
DamageParamScaleLevels[2]
Member Value
DamageParamName 'Damage3'
Scale 3.0
EndPointNormalLength -200.0
EndPointNormalParamName 'FuryBeamTargetTangent'
EndPointParamName 'LinkBeamEnd'
EnemyVehicleSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFury'
EnemyVehicleSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyFury'
EnemyVehicleSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyFury'
EngineSound AudioComponent'FuryEngineSound'
EnterVehicleSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_StartCue'
ExitVehicleSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_StopCue'
HoverBoardAttachSockets[0] 'HoverAttach00'
HoverBoardAttachSockets[1] 'HoverAttach01'
HudCoords
Member Value
000000,UL
000000,VL
U 543.0
IconCoords
Member Value
000000,UL
000000,V
000000,VL
U 858.0
JetSFX[0]
Member Value
ExhaustTag 'MainThrusters'
JetSFX[1]
Member Value
ExhaustTag 'LeftThrusters'
JetSFX[2]
Member Value
ExhaustTag 'RightThrusters'
ReferenceMovementMesh StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball'
ScrapeSound AudioComponent'BaseScrapeSound'
Seats[0]
Member Value
000000,SeatIconPOS
CameraBaseOffset
Member Value
000000,Y
000000,Z
X 0.0
CameraOffset -400.0
GunClass Class'UTGameContent.UTVWeap_FuryGun'
GunPivotPoints
  1. 'LeftCannon'
  2. 'RightCannon'
GunSocket
  1. 'LeftCannonA'
  2. 'RightCannonA'
  3. 'LeftCannonB'
  4. 'RightCannonB'
  5. 'LeftCannonC'
  6. 'RightCannonC'
TurretControls
  1. 'LeftTurretConstraint'
  2. 'RightTurretConstraint'
  3. 'LeftTentacleTurretConstraint'
  4. 'RightTentacleTurretConstraint'
WeaponEffects
Member Value
Scale3D
Member Value
000000,Y
000000,Z
X 5.0
SocketName 'ArmSocket0'
Member Value
Scale3D
Member Value
000000,Y
000000,Z
X 5.0
SocketName 'ArmSocket1'
Member Value
Scale3D
Member Value
000000,Y
000000,Z
X 5.0
SocketName 'ArmSocket2'
Member Value
Scale3D
Member Value
000000,Y
000000,Z
X 5.0
SocketName 'ArmSocket3'
SpawnInSound SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Fury.Materials.MI_VH_Fury_Spawn_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Fury.Materials.MI_VH_Fury_Spawn_Blue'
SpawnOutSound SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Fury_Content:MyStayUprightConstraintInstance_1'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Fury_Content:MyStayUprightSetup_1'
StrafeSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_StrafeCue'
TeamMaterials[0] MaterialInstanceConstant'VH_Fury.Materials.MI_VH_Fury_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_Fury.Materials.MI_VH_Fury_Blue'
VehicleEffects[0]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'ExhaustSocket'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Fury.Effects.P_VH_Fury_Exhaust'
EffectTemplate_Blue ParticleSystem'VH_Fury.Effects.P_VH_Fury_Exhaust_Blue'
VehicleEffects[1]
Member Value
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke_01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Fury'

Subobjects

BaseScrapeSound

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'

BeamAmbientSoundComponent

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True

BoostAmbientSoundComponent

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTVehicle_Fury.CollisionCylinder

No new values.

FuryEngineSound

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_EngineLoopCue'

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_Fury.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_1

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_Fury.MyStayUprightConstraintInstance_1

No new values.

MyStayUprightSetup_1

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_Fury.MyStayUprightSetup_1

No new values.

SimObject

Class: UTGame.UTVehicleSimChopper

Inherits from: UTVehicle_Fury.SimObject

No new values.

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_Fury.SVehicleMesh

Property Value
AnimSets[0] AnimSet'VH_Fury.Anims.K_VH_Fury'
AnimTreeTemplate AnimTree'VH_Fury.Anims.AT_VH_Fury'
MorphSets[0] MorphTargetSet'VH_Fury.Mesh.SK_VH_Fury_MorphTargets'
PhysicsAsset PhysicsAsset'VH_Fury.Mesh.SK_VH_Fury_Physics'
SkeletalMesh SkeletalMesh'VH_Fury.Mesh.SK_VH_Fury'