Mostly Harmless

UE3:UTVehicle_Goliath_Content (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Goliath >> UTVehicle_Goliath_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

BurnOutMaterialTread

Type: MaterialInterface

Array size: 2


Default value, index 0: MaterialInstanceTimeVarying'VH_Goliath.Materials.MITV_VH_Goliath01_Red_Tread_BO'

Default value, index 1: MaterialInstanceTimeVarying'VH_Goliath.Materials.MITV_VH_Goliath01_Blue_Tread_BO'

Default values

See UTVehicle_Goliath_Content defaults.

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTVehicle.PostBeginPlay

Initialization

Other instance functions

CauseMuzzleFlashLight

simulated function CauseMuzzleFlashLight (int SeatIndex)

Overrides: UTVehicle.CauseMuzzleFlashLight

Causes the muzzle flashlight to turn on and setup a time to turn it back off again.

SetBurnOut

simulated function SetBurnOut ()

Overrides: UTVehicle.SetBurnOut


StartLinkedEffect

protected simulated function StartLinkedEffect ()

Overrides: UTVehicle.StartLinkedEffect

function to call whenever a link gun links to this vehicle (e.g. to heal the Vehicle)

StopLinkedEffect

protected simulated function StopLinkedEffect ()

Overrides: UTVehicle.StopLinkedEffect

function to call when a link gun unlinks

TeamChanged

simulated function TeamChanged ()

Overrides: UTVehicle_Goliath.TeamChanged

This function is called when the team has changed. Use it to setup team specific overlays/etc

NOTE: the UTVehicle_Scavenger is doing all kinds of crazy special case stuff and does NOT call super. Make certain that you check UTVehicle_Scavenger.TeamChanged() when making changes here.

VehicleWeaponImpactEffects

simulated function VehicleWeaponImpactEffects (Object.Vector HitLocation, int SeatIndex)

Overrides: UTVehicle.VehicleWeaponImpactEffects

Spawn any effects that occur at the impact point. It's called from the pawn.