Always snap to grid

UE3:UTVehicle_Goliath_Content defaults (UT3)

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Default values[edit]

Property Value
AIPurpose AIP_Any
AntennaMesh SkeletalMeshComponent'SAntennaMesh'
BaseEyeHeight 60.0
bHasEnemyVehicleSound True
bHasTurretExplosion True
BigExplosionTemplates[0]
Member Value
Template ParticleSystem'VH_Goliath.Effects.P_VH_Goliath_DeathExplode'
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_Goliath.Materials.MITV_VH_Goliath01_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_Goliath.Materials.MITV_VH_Goliath01_Blue_BO'
CollisionSound SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Collide'
Components[4] AudioComponent'AmbientSoundComponent'
Components[5] AudioComponent'ScorpionEngineSound'
Components[6] AudioComponent'MyTrackSound'
DamageMorphTargets[0]
Member Value
DamagePropNames
  1. 'Damage2'
Health 190
InfluenceBone 'b_FrontDamage'
MorphNodeName 'MorphNodeW_Front'
DamageMorphTargets[1]
Member Value
DamagePropNames
  1. 'Damage3'
Health 190
InfluenceBone 'b_RearDamage'
MorphNodeName 'MorphNodeW_Back'
DamageMorphTargets[2]
Member Value
DamagePropNames
  1. 'Damage1'
Health 190
InfluenceBone 'Suspension_LHS_02'
MorphNodeName 'MorphNodeW_LHS'
DamageMorphTargets[3]
Member Value
DamagePropNames
  1. 'Damage1'
Health 190
InfluenceBone 'Suspension_RHS_02'
MorphNodeName 'MorphNodeW_RHS'
DamageMorphTargets[4]
Member Value
DamagePropNames
  1. 'Damage6'
Health 190
InfluenceBone 'Object01'
MorphNodeName 'MorphNodeW_Turret'
DamageParamScaleLevels[0]
Member Value
DamageParamName 'Damage1'
Scale 5.0
DamageParamScaleLevels[1]
Member Value
DamageParamName 'Damage2'
Scale 5.0
DamageParamScaleLevels[2]
Member Value
DamageParamName 'Damage3'
Scale 5.0
DamageParamScaleLevels[3]
Member Value
DamageParamName 'Damage6'
Scale 2.0
DestroyedTurretTemplate StaticMesh'VH_Goliath.Mesh.VH_Goliath_Turret_top'
DrawScale 1.35
EnemyVehicleSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyGoliath'
EnemyVehicleSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyGoliath'
EnemyVehicleSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyGoliath'
EngineSound AudioComponent'ScorpionEngineSound'
EnterVehicleSound SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Start'
ExitVehicleSound SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Stop'
ExplosionSound SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Explode'
FlagBone 'Object01'
FlagOffset
Member Value
X -95.0
Y 59.0
Z 50.0
HoverBoardAttachSockets[0] 'HoverAttach00'
HoverBoardAttachSockets[1] 'HoverAttach01'
HudCoords
Member Value
U 322.0
UL -90.0
V 143.0
VL 127.0
IconCoords
Member Value
UL 27.0
V 0.0
VL 38.0
LeftTeamMaterials[0] MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath02_Treads_Red'
LeftTeamMaterials[1] MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath02_Treads_Blue'
MachineGunAmbient AudioComponent'AmbientSoundComponent'
MachineGunStopSound SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_TurretFireStop_Cue'
NeedToPickUpAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheGoliath'
PassengerTeamBeaconOffset
Member Value
X -100.0
Y 0.0
Z 125.0
RightTeamMaterials[0] MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath03_Treads_Red'
RightTeamMaterials[1] MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath03_Treads_Blue'
Seats[0]
Member Value
CameraOffset -420.0
CameraTag 'GunViewSocket'
GunClass Class'UTGameContent.UTVWeap_GoliathTurret'
GunPivotPoints
  1. 'Object01'
GunSocket
  1. 'TurretFireSocket'
MuzzleFlashLightClass Class'UTGameContent.UTTankMuzzleFlash'
SeatIconPOS
Member Value
X 0.33
Y 0.35
TurretControls
  1. 'TurretPitch'
  2. 'TurretRotate'
WeaponEffects
Member Value
Offset
Member Value
X -125.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 14.0
Y 10.0
Z 10.0
SocketName 'TurretFireSocket'
Seats[1]
Member Value
CameraBaseOffset
Member Value
X 0.0
Y 0.0
Z 30.0
CameraOffset 16.0
CameraTag 'GunViewSocket'
GunClass Class'UTGameContent.UTVWeap_GoliathMachineGun'
GunPivotPoints
  1. 'Object10'
GunSocket
  1. 'GunFireSocket'
MuzzleFlashLightClass Class'UTGameContent.UTTankeMinigunMuzzleFlashLight'
SeatIconPOS
Member Value
X 0.46
Y 0.65
TurretControls
  1. 'gun_rotate'
  2. 'gun_pitch'
TurretVarPrefix "Gunner"
WeaponEffects
Member Value
Offset
Member Value
X -36.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 6.5
Y 6.0
Z 6.0
SocketName 'GunFireSocket'
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath01_Spawn_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath01_Spawn_Blue'
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Goliath_Content:MyStayUprightConstraintInstance_10'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Goliath_Content:MyStayUprightSetup_10'
TeamMaterials[0] MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath01_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_Goliath.Materials.MI_VH_Goliath01_Blue'
TrackSound AudioComponent'MyTrackSound'
TrackSoundParamScale 3.5E-5
TreadSpeedParameterName 'Veh_Tread_Speed'
TurretExplosiveForce 15000.0
VehicleDestroyedSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyGoliathDestroyed'
VehicleDestroyedSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyGoliathDestroyed'
VehicleDestroyedSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyGoliathDestroyed'
VehicleEffects[0]
Member Value
bRestartRunning True
EffectSocket 'TurretFireSocket'
EffectStartTag 'GoliathTurret'
EffectTemplate ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_MuzzleFlash'
VehicleEffects[1]
Member Value
bRestartRunning True
EffectSocket 'GunFireSocket'
EffectStartTag 'GoliathMachineGun'
EffectTemplate ParticleSystem'VH_Goliath.Effects.P_Goliath_MiniGun_MuzzleFlash'
VehicleEffects[2]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'Exhaust_Smoke01'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Goliath.Effects.PS_Goliath_Exhaust_Smoke'
VehicleEffects[3]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'Exhaust_Smoke02'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Goliath.Effects.PS_Goliath_Exhaust_Smoke'
VehicleEffects[4]
Member Value
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Goliath'
WheelParticleEffects[0]
Member Value
MaterialType 'Generic'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust'
WheelParticleEffects[1]
Member Value
MaterialType 'Dirt'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust'
WheelParticleEffects[2]
Member Value
MaterialType 'Water'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Goliath_Water_Splash'
WheelParticleEffects[3]
Member Value
MaterialType 'Snow'
ParticleTemplate ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Goliath_Wheel_Dust'

Subobjects[edit]

AmbientSoundComponent[edit]

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True
SoundCue SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_TurretFire_Cue'

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicle_Goliath.CollisionCylinder

Property Value
CollisionHeight 60.0
CollisionRadius 260.0

LFWheel[edit]

Class: UTGame.UTVehicleWheel

Inherits from: UTVehicle_Goliath.LFWheel

No new values.

LMWheel[edit]

Class: UTGame.UTVehicleWheel

Inherits from: UTVehicle_Goliath.LMWheel

No new values.

LRWheel[edit]

Class: UTGame.UTVehicleWheel

Inherits from: UTVehicle_Goliath.LRWheel

No new values.

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_Goliath.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_10[edit]

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_Goliath.MyStayUprightConstraintInstance_10

No new values.

MyStayUprightSetup_10[edit]

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_Goliath.MyStayUprightSetup_10

No new values.

MyTrackSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_EngineTreadLoop'

RFWheel[edit]

Class: UTGame.UTVehicleWheel

Inherits from: UTVehicle_Goliath.RFWheel

No new values.

RMWheel[edit]

Class: UTGame.UTVehicleWheel

Inherits from: UTVehicle_Goliath.RMWheel

No new values.

RRWheel[edit]

Class: UTGame.UTVehicleWheel

Inherits from: UTVehicle_Goliath.RRWheel

No new values.

SAntennaMesh[edit]

Class: Engine.SkeletalMeshComponent

Property Value
AnimTreeTemplate AnimTree'VH_Goliath.Anims.AT_VH_Goliath_Antenna'
bIgnoreControllersWhenNotRendered True
bUpdateSkelWhenNotRendered False
bUseAsOccluder False
CachedCullDistance 1300.0
CullDistance 1300.0
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTVehicle_Goliath_Content:MyLightEnvironment'
ShadowParent SkeletalMeshComponent'UTGameContent.Default__UTVehicle_Goliath_Content:SVehicleMesh'
SkeletalMesh SkeletalMesh'VH_Goliath.Mesh.SK_VH_Goliath_Antenna'
TickGroup TG_PostAsyncWork

ScorpionEngineSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_EngineLoop'

SimObject[edit]

Class: UTGame.UTVehicleSimTank

Inherits from: UTVehicle_Goliath.SimObject

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_Goliath.SVehicleMesh

Property Value
AnimTreeTemplate AnimTree'VH_Goliath.Anims.AT_VH_Goliath'
MorphSets[0] MorphTargetSet'VH_Goliath.Mesh.SK_VH_Goliath_Morph'
PhysicsAsset PhysicsAsset'VH_Goliath.Mesh.PA_VH_Goliath'
SkeletalMesh SkeletalMesh'VH_Goliath.Mesh.SK_VH_Goliath01'