My program doesn't have bugs. It just develops random features.
UE3:UTVWeap_GoliathMachineGun (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_GoliathMachineGun |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bFastRepeater | True | ||||||||||||
bInstantHit | True | ||||||||||||
BulletWhip | SoundCue'A_Weapon.Enforcers.Cue.A_Weapon_Enforcers_BulletWhizz_Cue' | ||||||||||||
bZoomedFireMode[1] | 1 | ||||||||||||
DefaultImpactEffect |
|
||||||||||||
FireInterval[0] | 0.1 | ||||||||||||
FireInterval[1] | 0.1 | ||||||||||||
FireTriggerTags[0] | 'GoliathMachineGun' | ||||||||||||
InstantHitDamage[0] | 18.0 | ||||||||||||
InstantHitDamage[1] | 16.0 | ||||||||||||
InstantHitDamageTypes[0] | Class'UTGameContent.UTDmgType_GoliathMachineGun' | ||||||||||||
ItemName | "Goliath Gunner" | ||||||||||||
Spread[0] | 0.03 | ||||||||||||
Spread[1] | 0.03 | ||||||||||||
VehicleClass | Class'UTGameContent.UTVehicle_Goliath_Content' | ||||||||||||
WeaponFireTypes[1] | EWFT_None | ||||||||||||
ZoomedRate | 60.0 | ||||||||||||
ZoomedTargetFOV | 33.0 |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVehicleWeapon.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleWeapon.PickupMesh
No new values.