My program doesn't have bugs. It just develops random features.

UE3:UTVWeap_GoliathMachineGun (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_GoliathMachineGun
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bFastRepeater True
bInstantHit True
BulletWhip SoundCue'A_Weapon.Enforcers.Cue.A_Weapon_Enforcers_BulletWhizz_Cue'
bZoomedFireMode[1] 1
DefaultImpactEffect
Member Value
DecalHeight 16.0
DecalMaterials
  1. MaterialInstanceConstant'VH_Goliath.Decals.MIC_VH_Goliath_Impact_Decal01'
DecalWidth 16.0
ParticleTemplate ParticleSystem'VH_Goliath.Effects.PS_Goliath_Gun_Impact'
Sound SoundCue'A_Weapon_Enforcer.Cue.A_Weapon_Enforcer_ImpactDirt_Cue'
FireInterval[0] 0.1
FireInterval[1] 0.1
FireTriggerTags[0] 'GoliathMachineGun'
InstantHitDamage[0] 18.0
InstantHitDamage[1] 16.0
InstantHitDamageTypes[0] Class'UTGameContent.UTDmgType_GoliathMachineGun'
ItemName "Goliath Gunner"
Spread[0] 0.03
Spread[1] 0.03
VehicleClass Class'UTGameContent.UTVehicle_Goliath_Content'
WeaponFireTypes[1] EWFT_None
ZoomedRate 60.0
ZoomedTargetFOV 33.0

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

No new values.

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

No new values.