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UE3:UTPhysicalMaterialProperty (UT3)
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Object >> PhysicalMaterialPropertyBase >> UTPhysicalMaterialProperty |
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Properties[edit]
Property group 'UTPhysicalMaterialProperty'[edit]
MaterialType[edit]
Type: name
Type of material this is (dirt, gravel, brick, etc) used for looking up material specific effects
Structs[edit]
MaterialImpactEffect[edit]
Modifiers: native
struct for list to map material types supported by an actor to impact sounds and effects
- name MaterialType
- SoundCue Sound
- array<MaterialInterface> DecalMaterials
- float DurationOfDecal
- How long the decal should last before fading out *
- name DecalDissolveParamName
- MaterialInstance param name for dissolving the decal *
- float DecalWidth
- float DecalHeight
- ParticleSystem ParticleTemplate
Default values:
Property | Value |
---|---|
DecalDissolveParamName | 'DissolveAmount' |
DurationOfDecal | 4.0 |
MaterialParticleEffect[edit]
Modifiers: native
Struct for list to map materials to a particle effect
- name MaterialType
- ParticleSystem ParticleTemplate
MaterialSoundEffect[edit]
Modifiers: native
Struct for list to map materials to sounds, for sound only applications (e.g. tires)