Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTSkeletalMeshComponent (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> UTSkeletalMeshComponent
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTSkeletalMeshComponent'[edit]

FOV[edit]

Type: float

Modifiers: const

This changes the FOV used for rendering the skeletal mesh component. A value of 0 means to use the default.

Internal variables[edit]

bForceLoadTextures[edit]

Type: bool

whether textures are currently forced loaded

ClearStreamingTime[edit]

Type: float

when to clear forced streaming

Functions[edit]

Native functions[edit]

SetFOV[edit]

native final function SetFOV (float NewFOV)

changes the value of FOV

Events[edit]

PreloadTextures[edit]

simulated event PreloadTextures (bool bForcePreload, float ClearTime)

Force streamed textures to be loaded. Used to get MIPS streamed in before weapon comes up

Parameters:

  • bForcePreload - if true causes streamed textures to be force loaded, if false, clears force loading