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UE3:UTSkeletalMeshComponent (UDK)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> UTSkeletalMeshComponent |
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Properties[edit]
Property group 'UTSkeletalMeshComponent'[edit]
FOV[edit]
Type: float
Modifiers: const
This changes the FOV used for rendering the skeletal mesh component. A value of 0 means to use the default.
Internal variables[edit]
bForceLoadTextures[edit]
Type: bool
whether textures are currently forced loaded
ClearStreamingTime[edit]
Type: float
when to clear forced streaming
Functions[edit]
Native functions[edit]
SetFOV[edit]
native final function SetFOV (float NewFOV)
changes the value of FOV
Events[edit]
PreloadTextures[edit]
Force streamed textures to be loaded. Used to get MIPS streamed in before weapon comes up
Parameters:
- bForcePreload - if true causes streamed textures to be force loaded, if false, clears force loading