Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTVehicle Goliath defaults (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
m (updated defaults)
 
(One intermediate revision by one other user not shown)
Line 33: Line 33:
 
! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,Y
 
|
 
|-
 
| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| -20.0
 
| -20.0
 +
|-
 +
| Y
 +
| 0.0
 +
|-
 +
| Z
 +
| -30.0
 
|}
 
|}
 
|-
 
|-
Line 49: Line 49:
 
| {{tl|ConsoleSteerScale||UTVehicle}}
 
| {{tl|ConsoleSteerScale||UTVehicle}}
 
| 2.0
 
| 2.0
 +
|-
 +
| {{tl|GreedCoinBonus||UTVehicle internal variables}}
 +
| 6
 
|-
 
|-
 
| {{tl|GroundSpeed||Pawn internal variables}}
 
| {{tl|GroundSpeed||Pawn internal variables}}
Line 54: Line 57:
 
|-
 
|-
 
| {{tl|Health||Pawn}}
 
| {{tl|Health||Pawn}}
| 800
+
| 900
 +
|-
 +
| {{tl|HeroBonus||UTVehicle internal variables}}
 +
| 2.0
 
|-
 
|-
 
| {{tl|HornIndex||UTVehicle internal variables}}
 
| {{tl|HornIndex||UTVehicle internal variables}}
Line 61: Line 67:
 
| {{tl|HUDExtent||UTVehicle internal variables}}
 
| {{tl|HUDExtent||UTVehicle internal variables}}
 
| 180.0
 
| 180.0
 +
|-
 +
| {{tl|LeftStickDirDeadZone||UTVehicle}}
 +
| 0.1
 +
|-
 +
| {{tl|LookSteerDeadZone||UTVehicle}}
 +
| 0.05
 
|-
 
|-
 
| {{tl|LookSteerSensitivity||UTVehicle}}
 
| {{tl|LookSteerSensitivity||UTVehicle}}
 
| 3.0
 
| 3.0
 +
|-
 +
| {{tl|MaxDesireability||UTVehicle internal variables}}
 +
| 1.25
 
|-
 
|-
 
| {{tl|MaxSpeed||SVehicle properties}}
 
| {{tl|MaxSpeed||SVehicle properties}}
Line 69: Line 84:
 
|-
 
|-
 
| {{tl|MomentumMult||Vehicle}}
 
| {{tl|MomentumMult||Vehicle}}
| 0.0
+
| 0.3
 
|-
 
|-
 
| {{tl|NeedToPickUpAnnouncement||UTVehicle internal variables}}
 
| {{tl|NeedToPickUpAnnouncement||UTVehicle internal variables}}
Line 78: Line 93:
 
|-
 
|-
 
| AnnouncementText
 
| AnnouncementText
| "Goliath bemannen"
+
| "Man the Goliath"
 
|}
 
|}
 
|-
 
|-
Line 95: Line 110:
 
| {{tl|StayUprightConstraintSetup||SVehicle properties}}
 
| {{tl|StayUprightConstraintSetup||SVehicle properties}}
 
| {{cl|RB_StayUprightSetup}}'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10'
 
| {{cl|RB_StayUprightSetup}}'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10'
 +
|-
 +
| {{tl|TeamBeaconOffset||UTVehicle internal variables}}
 +
|
 +
{| class="list defaults"
 +
! {{tl|Vector||Object structs|Member}}
 +
! Value
 +
|-
 +
| X
 +
| 0.0
 +
|-
 +
| Y
 +
| 0.0
 +
|-
 +
| Z
 +
| 130.0
 +
|}
 +
|-
 +
| {{tl|VehicleIndex||UTVehicle internal variables}}
 +
| 3
 
|-
 
|-
 
| {{tl|VehicleNameString||UTVehicle internal variables}}
 
| {{tl|VehicleNameString||UTVehicle internal variables}}
Line 100: Line 134:
 
|-
 
|-
 
| {{tl|VehiclePositionString||UTVehicle internal variables}}
 
| {{tl|VehiclePositionString||UTVehicle internal variables}}
| "In einem Goliath"
+
| "in a Goliath"
 
|-
 
|-
 
| {{tl|ViewPitchMin||Pawn}}
 
| {{tl|ViewPitchMin||Pawn}}
Line 148: Line 182:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 0.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| -20.0
 
|-
 
|-
| X
+
| Z
 
| 0.0
 
| 0.0
 
|}
 
|}
Line 204: Line 238:
 
! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,Y
 
|
 
|-
 
| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| -50.0
 
| -50.0
 +
|-
 +
| Y
 +
| -20.0
 +
|-
 +
| Z
 +
| 0.0
 
|}
 
|}
 
|-
 
|-
Line 253: Line 287:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 0.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| -20.0
 
|-
 
|-
| X
+
| Z
 
| 0.0
 
| 0.0
 
|}
 
|}
Line 327: Line 361:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 0.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 20.0
 
|-
 
|-
| X
+
| Z
 
| 0.0
 
| 0.0
 
|}
 
|}
Line 383: Line 417:
 
! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,Y
 
|
 
|-
 
| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| -50.0
 
| -50.0
 +
|-
 +
| Y
 +
| 20.0
 +
|-
 +
| Z
 +
| 0.0
 
|}
 
|}
 
|-
 
|-
Line 432: Line 466:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 0.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 20.0
 
|-
 
|-
| X
+
| Z
 
| 0.0
 
| 0.0
 
|}
 
|}
Line 481: Line 515:
 
|-
 
|-
 
| {{tl|EngineDamping||SVehicleSimTank}}
 
| {{tl|EngineDamping||SVehicleSimTank}}
| 4.0
+
| 4.1
 
|-
 
|-
 
| EqualiseTrackSpeed
 
| EqualiseTrackSpeed
Line 487: Line 521:
 
|-
 
|-
 
| FrontalCollisionGripFactor
 
| FrontalCollisionGripFactor
| 0.0
+
| 0.18
 
|-
 
|-
 
| {{tl|InsideTrackTorqueFactor||SVehicleSimTank}}
 
| {{tl|InsideTrackTorqueFactor||SVehicleSimTank}}
| 0.0
+
| 0.25
 
|-
 
|-
 
| {{tl|MaxEngineTorque||SVehicleSimTank}}
 
| {{tl|MaxEngineTorque||SVehicleSimTank}}
Line 499: Line 533:
 
|-
 
|-
 
| {{tl|TurnInPlaceThrottle||SVehicleSimTank}}
 
| {{tl|TurnInPlaceThrottle||SVehicleSimTank}}
| 0.0
+
| 0.5
 
|-
 
|-
 
| {{tl|WheelLongExtremumSlip||SVehicleSimBase}}
 
| {{tl|WheelLongExtremumSlip||SVehicleSimBase}}
| 1.0
+
| 1.5
 
|-
 
|-
 
| {{tl|WheelSuspensionBias||SVehicleSimBase}}
 
| {{tl|WheelSuspensionBias||SVehicleSimBase}}
| 0.0
+
| 0.1
 
|-
 
|-
 
| {{tl|WheelSuspensionDamping||SVehicleSimBase}}
 
| {{tl|WheelSuspensionDamping||SVehicleSimBase}}

Latest revision as of 06:50, 16 August 2009

UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Goliath (defaults)

;Other member categories for this class::UTVehicle Goliath properties, UTVehicle Goliath Content defaults

Default values[edit]

Property Value
bCanStrafe True
bLookSteerOnSimpleControls True
bSeparateTurretFocus True
bTurnInPlace True
COMOffset
Member Value
X -20.0
Y 0.0
Z -30.0
Components[3] UTVehicleSimTank'SimObject'
ConsoleSteerScale 2.0
GreedCoinBonus 6
GroundSpeed 520.0
Health 900
HeroBonus 2.0
HornIndex 1
HUDExtent 180.0
LeftStickDirDeadZone 0.1
LookSteerDeadZone 0.05
LookSteerSensitivity 3.0
MaxDesireability 1.25
MaxSpeed 900.0
MomentumMult 0.3
NeedToPickUpAnnouncement
Member Value
AnnouncementText "Man the Goliath"
NonPreferredVehiclePathMultiplier 3.0
RespawnTime 45.0
SimObj UTVehicleSimTank'SimObject'
StayUprightConstraintInstance RB_ConstraintInstance'UTGame.Default__UTVehicle_Goliath:MyStayUprightConstraintInstance_10'
StayUprightConstraintSetup RB_StayUprightSetup'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10'
TeamBeaconOffset
Member Value
X 0.0
Y 0.0
Z 130.0
VehicleIndex 3
VehicleNameString "Goliath"
VehiclePositionString "in a Goliath"
ViewPitchMin -13000.0
Wheels[0] UTVehicleWheel'RRWheel'
Wheels[1] UTVehicleWheel'RMWheel'
Wheels[2] UTVehicleWheel'RFWheel'
Wheels[3] UTVehicleWheel'LRWheel'
Wheels[4] UTVehicleWheel'LMWheel'
Wheels[5] UTVehicleWheel'LFWheel'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicle.CollisionCylinder

No new values.

LFWheel[edit]

Class: UTGame.UTVehicleWheel

Property Value
BoneName 'wheel_LHS_05'
BoneOffset
Member Value
X 0.0
Y -20.0
Z 0.0
bUseMaterialSpecificEffects True
EffectDesiredSpinDir -1.0
HandbrakeLatSlipFactor 1000.0
HandbrakeLongSlipFactor 250.0
LongSlipFactor 250.0
Side SIDE_Left
SkelControlName 'wheel_LHS_05_Cont'
SteerFactor 1.0
SuspensionTravel 45.0
WheelRadius 30.0

LMWheel[edit]

Class: UTGame.UTVehicleWheel

Property Value
BoneName 'wheel_LHS_04'
BoneOffset
Member Value
X -50.0
Y -20.0
Z 0.0
HandbrakeLatSlipFactor 1000.0
HandbrakeLongSlipFactor 250.0
LongSlipFactor 250.0
Side SIDE_Left
SkelControlName 'wheel_LHS_04_Cont'
SuspensionTravel 45.0
WheelRadius 30.0

LRWheel[edit]

Class: UTGame.UTVehicleWheel

Property Value
BoneName 'wheel_LHS_02'
BoneOffset
Member Value
X 0.0
Y -20.0
Z 0.0
bUseMaterialSpecificEffects True
EffectDesiredSpinDir 1.0
HandbrakeLatSlipFactor 1000.0
HandbrakeLongSlipFactor 250.0
LongSlipFactor 250.0
Side SIDE_Left
SkelControlName 'wheel_LHS_02_Cont'
SteerFactor 1.0
SuspensionTravel 45.0
WheelRadius 30.0

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_10[edit]

Class: Engine.RB_ConstraintInstance

No new values.

MyStayUprightSetup_10[edit]

Class: Engine.RB_StayUprightSetup

No new values.

RFWheel[edit]

Class: UTGame.UTVehicleWheel

Property Value
BoneName 'wheel_RHS_05'
BoneOffset
Member Value
X 0.0
Y 20.0
Z 0.0
bUseMaterialSpecificEffects True
EffectDesiredSpinDir -1.0
HandbrakeLatSlipFactor 1000.0
HandbrakeLongSlipFactor 250.0
LongSlipFactor 250.0
Side SIDE_Right
SkelControlName 'wheel_RHS_05_Cont'
SteerFactor 1.0
SuspensionTravel 45.0
WheelRadius 30.0

RMWheel[edit]

Class: UTGame.UTVehicleWheel

Property Value
BoneName 'wheel_RHS_04'
BoneOffset
Member Value
X -50.0
Y 20.0
Z 0.0
HandbrakeLatSlipFactor 1000.0
HandbrakeLongSlipFactor 250.0
LongSlipFactor 250.0
Side SIDE_Right
SkelControlName 'wheel_RHS_04_Cont'
SuspensionTravel 45.0
WheelRadius 30.0

RRWheel[edit]

Class: UTGame.UTVehicleWheel

Property Value
BoneName 'wheel_RHS_02'
BoneOffset
Member Value
X 0.0
Y 20.0
Z 0.0
bUseMaterialSpecificEffects True
EffectDesiredSpinDir 1.0
HandbrakeLatSlipFactor 1000.0
HandbrakeLongSlipFactor 250.0
LongSlipFactor 250.0
Side SIDE_Right
SkelControlName 'wheel_RHS_02_Cont'
SteerFactor 1.0
SuspensionTravel 45.0
WheelRadius 30.0

SimObject[edit]

Class: UTGame.UTVehicleSimTank

Property Value
EngineDamping 4.1
EqualiseTrackSpeed 10.0
FrontalCollisionGripFactor 0.18
InsideTrackTorqueFactor 0.25
MaxEngineTorque 7800.0
StopThreshold 50.0
TurnInPlaceThrottle 0.5
WheelLongExtremumSlip 1.5
WheelSuspensionBias 0.1
WheelSuspensionDamping 40.0
WheelSuspensionStiffness 500.0

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle.SVehicleMesh

Property Value
RBCollideWithChannels
Member Value
Untitled1 True
Untitled4 True