UE3:UTVehicle_Goliath properties (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Goliath (properties) |
;Other member categories for this class::
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
AntennaBeamControl
Type: UTSkelControl_CantileverBeam
The Cantilever Beam that is the Antenna itself
AntennaMesh
Type: SkeletalMeshComponent
GunnerFlashLocation
Type: Object.Vector
Modifiers: repnotify
GunnerWeaponRotation
Type: Object.Rotator
Modifiers: repnotify
LeftBigWheel
Type: name
Default value: 'wheel_LHS_01_Cont'
LeftSmallWheels
Type: name
Array size: 3
Default value, index 0: 'wheel_LHS_03_Cont'
Default value, index 1: 'wheel_LHS_04_Cont'
Default value, index 2: 'Whell_LHS_06_07_08_Cont'
LeftTeamMaterials
Type: MaterialInstanceConstant
Array size: 2
Modifiers: protected
LeftTreadMaterialInstance
Type: MaterialInstanceConstant
Modifiers: protected
LeftTreadSpeed
Type: float
MachineGunAmbient
Type: AudioComponent
ambient sound component for machine gun
MachineGunStopSound
Type: SoundCue
Sound to play when maching gun stops firing.
PitchParamName
Type: name
Default value: 'PitchModulationParam'
RightBigWheel
Type: name
Default value: 'wheel_RHS_01_Cont'
RightSmallWheels
Type: name
Array size: 3
Default value, index 0: 'wheel_RHS_03_Cont'
Default value, index 1: 'wheel_RHS_04_Cont'
Default value, index 2: 'Wheel_RHS_06_07_08_Cont'
RightTeamMaterials
Type: MaterialInstanceConstant
Array size: 2
Modifiers: protected
RightTreadMaterialInstance
Type: MaterialInstanceConstant
Modifiers: protected
RightTreadSpeed
Type: float
TrackSound
Type: AudioComponent
TrackSoundParamScale
Type: float
TreadSpeedParameterName
Type: name
material parameter controlling tread panner speed
VolumeParamName
Type: name
Default value: 'VolumeModulationParam'