UE3:UTVehicle Goliath defaults (UT3): Difference between revisions

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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| -20.0
|-
|-
| 000000,Z
| Y
|  
| 0.0
|-
|-
| X
| Z
| -20.0
| -30.0
|}
|}
|-
|-
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| {{tl|HUDExtent||UTVehicle internal variables}}
| {{tl|HUDExtent||UTVehicle internal variables}}
| 180.0
| 180.0
|-
| {{tl|LeftStickDirDeadZone||UTVehicle}}
| 0.1
|-
| {{tl|LookSteerDeadZone||UTVehicle}}
| 0.05
|-
|-
| {{tl|LookSteerSensitivity||UTVehicle}}
| {{tl|LookSteerSensitivity||UTVehicle}}
| 3.0
| 3.0
|-
| {{tl|MaxDesireability||UTVehicle internal variables}}
| 0.8
|-
|-
| {{tl|MaxSpeed||SVehicle properties}}
| {{tl|MaxSpeed||SVehicle properties}}
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|-
|-
| {{tl|MomentumMult||Vehicle}}
| {{tl|MomentumMult||Vehicle}}
| 0.0
| 0.3
|-
|-
| {{tl|NeedToPickUpAnnouncement||UTVehicle internal variables}}
| {{tl|NeedToPickUpAnnouncement||UTVehicle internal variables}}
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|-
|-
| AnnouncementText
| AnnouncementText
| "Goliath bemannen"
| "Man the Goliath"
|}
|}
|-
|-
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| {{tl|StayUprightConstraintSetup||SVehicle properties}}
| {{tl|StayUprightConstraintSetup||SVehicle properties}}
| {{cl|RB_StayUprightSetup}}'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10'
| {{cl|RB_StayUprightSetup}}'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10'
|-
| {{tl|TeamBeaconOffset||UTVehicle internal variables}}
|
{| class="list defaults"
! {{tl|Vector||Object structs|Member}}
! Value
|-
| X
| 0.0
|-
| Y
| 0.0
|-
| Z
| 130.0
|}
|-
|-
| {{tl|VehicleNameString||UTVehicle internal variables}}
| {{tl|VehicleNameString||UTVehicle internal variables}}
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|-
|-
| {{tl|VehiclePositionString||UTVehicle internal variables}}
| {{tl|VehiclePositionString||UTVehicle internal variables}}
| "In einem Goliath"
| "in a Goliath"
|-
|-
| {{tl|ViewPitchMin||Pawn}}
| {{tl|ViewPitchMin||Pawn}}
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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| -20.0
|-
|-
| X
| Z
| 0.0
| 0.0
|}
|}
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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| -50.0
|-
|-
| 000000,Z
| Y
|  
| -20.0
|-
|-
| X
| Z
| -50.0
| 0.0
|}
|}
|-
|-
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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| -20.0
|-
|-
| X
| Z
| 0.0
| 0.0
|}
|}
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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| 20.0
|-
|-
| X
| Z
| 0.0
| 0.0
|}
|}
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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| -50.0
|-
|-
| 000000,Z
| Y
|  
| 20.0
|-
|-
| X
| Z
| -50.0
| 0.0
|}
|}
|-
|-
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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| 20.0
|-
|-
| X
| Z
| 0.0
| 0.0
|}
|}
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|-
|-
| {{tl|EngineDamping||SVehicleSimTank}}
| {{tl|EngineDamping||SVehicleSimTank}}
| 4.0
| 4.1
|-
|-
| EqualiseTrackSpeed
| EqualiseTrackSpeed
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|-
|-
| FrontalCollisionGripFactor
| FrontalCollisionGripFactor
| 0.0
| 0.18
|-
|-
| {{tl|InsideTrackTorqueFactor||SVehicleSimTank}}
| {{tl|InsideTrackTorqueFactor||SVehicleSimTank}}
| 0.0
| 0.25
|-
|-
| {{tl|MaxEngineTorque||SVehicleSimTank}}
| {{tl|MaxEngineTorque||SVehicleSimTank}}
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|-
|-
| {{tl|TurnInPlaceThrottle||SVehicleSimTank}}
| {{tl|TurnInPlaceThrottle||SVehicleSimTank}}
| 0.0
| 0.5
|-
|-
| {{tl|WheelLongExtremumSlip||SVehicleSimBase}}
| {{tl|WheelLongExtremumSlip||SVehicleSimBase}}
| 1.0
| 1.5
|-
|-
| {{tl|WheelSuspensionBias||SVehicleSimBase}}
| {{tl|WheelSuspensionBias||SVehicleSimBase}}
| 0.0
| 0.1
|-
|-
| {{tl|WheelSuspensionDamping||SVehicleSimBase}}
| {{tl|WheelSuspensionDamping||SVehicleSimBase}}

Revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Goliath (defaults)

;Other member categories for this class::

Default values

Property Value
bCanStrafe True
bLookSteerOnSimpleControls True
bSeparateTurretFocus True
bTurnInPlace True
COMOffset
Member Value
X -20.0
Y 0.0
Z -30.0
Components[3] UTVehicleSimTank'SimObject'
ConsoleSteerScale 2.0
GroundSpeed 520.0
Health 800
HornIndex 1
HUDExtent 180.0
LeftStickDirDeadZone 0.1
LookSteerDeadZone 0.05
LookSteerSensitivity 3.0
MaxDesireability 0.8
MaxSpeed 900.0
MomentumMult 0.3
NeedToPickUpAnnouncement
Member Value
AnnouncementText "Man the Goliath"
NonPreferredVehiclePathMultiplier 3.0
RespawnTime 45.0
SimObj UTVehicleSimTank'SimObject'
StayUprightConstraintInstance RB_ConstraintInstance'UTGame.Default__UTVehicle_Goliath:MyStayUprightConstraintInstance_10'
StayUprightConstraintSetup RB_StayUprightSetup'UTGame.Default__UTVehicle_Goliath:MyStayUprightSetup_10'
TeamBeaconOffset
Member Value
X 0.0
Y 0.0
Z 130.0
VehicleNameString "Goliath"
VehiclePositionString "in a Goliath"
ViewPitchMin -13000.0
Wheels[0] UTVehicleWheel'RRWheel'
Wheels[1] UTVehicleWheel'RMWheel'
Wheels[2] UTVehicleWheel'RFWheel'
Wheels[3] UTVehicleWheel'LRWheel'
Wheels[4] UTVehicleWheel'LMWheel'
Wheels[5] UTVehicleWheel'LFWheel'

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTVehicle.CollisionCylinder

No new values.

LFWheel

Class: UTGame.UTVehicleWheel

Property Value
BoneName 'wheel_LHS_05'
BoneOffset
Member Value
X 0.0
Y -20.0
Z 0.0
bUseMaterialSpecificEffects True
EffectDesiredSpinDir -1.0
HandbrakeLatSlipFactor 1000.0
HandbrakeLongSlipFactor 250.0
LongSlipFactor 250.0
Side SIDE_Left
SkelControlName 'wheel_LHS_05_Cont'
SteerFactor 1.0
SuspensionTravel 45.0
WheelRadius 30.0

LMWheel

Class: UTGame.UTVehicleWheel

Property Value
BoneName 'wheel_LHS_04'
BoneOffset
Member Value
X -50.0
Y -20.0
Z 0.0
HandbrakeLatSlipFactor 1000.0
HandbrakeLongSlipFactor 250.0
LongSlipFactor 250.0
Side SIDE_Left
SkelControlName 'wheel_LHS_04_Cont'
SuspensionTravel 45.0
WheelRadius 30.0

LRWheel

Class: UTGame.UTVehicleWheel

Property Value
BoneName 'wheel_LHS_02'
BoneOffset
Member Value
X 0.0
Y -20.0
Z 0.0
bUseMaterialSpecificEffects True
EffectDesiredSpinDir 1.0
HandbrakeLatSlipFactor 1000.0
HandbrakeLongSlipFactor 250.0
LongSlipFactor 250.0
Side SIDE_Left
SkelControlName 'wheel_LHS_02_Cont'
SteerFactor 1.0
SuspensionTravel 45.0
WheelRadius 30.0

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_10

Class: Engine.RB_ConstraintInstance

No new values.

MyStayUprightSetup_10

Class: Engine.RB_StayUprightSetup

No new values.

RFWheel

Class: UTGame.UTVehicleWheel

Property Value
BoneName 'wheel_RHS_05'
BoneOffset
Member Value
X 0.0
Y 20.0
Z 0.0
bUseMaterialSpecificEffects True
EffectDesiredSpinDir -1.0
HandbrakeLatSlipFactor 1000.0
HandbrakeLongSlipFactor 250.0
LongSlipFactor 250.0
Side SIDE_Right
SkelControlName 'wheel_RHS_05_Cont'
SteerFactor 1.0
SuspensionTravel 45.0
WheelRadius 30.0

RMWheel

Class: UTGame.UTVehicleWheel

Property Value
BoneName 'wheel_RHS_04'
BoneOffset
Member Value
X -50.0
Y 20.0
Z 0.0
HandbrakeLatSlipFactor 1000.0
HandbrakeLongSlipFactor 250.0
LongSlipFactor 250.0
Side SIDE_Right
SkelControlName 'wheel_RHS_04_Cont'
SuspensionTravel 45.0
WheelRadius 30.0

RRWheel

Class: UTGame.UTVehicleWheel

Property Value
BoneName 'wheel_RHS_02'
BoneOffset
Member Value
X 0.0
Y 20.0
Z 0.0
bUseMaterialSpecificEffects True
EffectDesiredSpinDir 1.0
HandbrakeLatSlipFactor 1000.0
HandbrakeLongSlipFactor 250.0
LongSlipFactor 250.0
Side SIDE_Right
SkelControlName 'wheel_RHS_02_Cont'
SteerFactor 1.0
SuspensionTravel 45.0
WheelRadius 30.0

SimObject

Class: UTGame.UTVehicleSimTank

Property Value
EngineDamping 4.1
EqualiseTrackSpeed 10.0
FrontalCollisionGripFactor 0.18
InsideTrackTorqueFactor 0.25
MaxEngineTorque 7800.0
StopThreshold 50.0
TurnInPlaceThrottle 0.5
WheelLongExtremumSlip 1.5
WheelSuspensionBias 0.1
WheelSuspensionDamping 40.0
WheelSuspensionStiffness 500.0

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle.SVehicleMesh

Property Value
RBCollideWithChannels
Member Value
Untitled1 True
Untitled4 True