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UE3:UTVehicle_Hoverboard properties (UT3)

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;Other member categories for this class::UTVehicle Hoverboard defaults, UTVehicle Hoverboard instance functions, UTVehicle Hoverboard internal variables

Properties[edit]

Property group 'HeadTracking'[edit]

MaxTrackYaw[edit]

Type: float

Max yaw applied to have head/spine track looking direction.

Default value: 1.0

Property group 'HoverboardCam'[edit]

HoverCamMaxVelUsed[edit]

Type: float


Default value: 800.0

HoverCamOffset[edit]

Type: Object.Vector


Default value:

Member Value
X 60.0
Y -20.0
Z -15.0

HoverCamRotOffset[edit]

Type: Object.Rotator


Default value:

Member Value
Pitch 728
Roll 0
Yaw 0

VelBasedCamOffset[edit]

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z -0.02

VelLookAtOffset[edit]

Type: Object.Vector


Default value:

Member Value
X -0.07
Y -0.07
Z -0.03

VelRollFactor[edit]

Type: float


Default value: 0.4

ViewRollRate[edit]

Type: float


Default value: 100.0

Property group 'UTVehicle_Hoverboard'[edit]

BigImpactPhysRiderZVel[edit]

Type: float

If we do hit the ground harder than ImpactGroundResetPhysRiderThresh - set the rider Z vel to be this instead.

Default value: -400.0

DodgeForceMag[edit]

Type: float

Sideways force when dodging (added to JumpForceMag * 0.8)

Default value: 5000.0

DownhillDownForce[edit]

Type: float


HoverboardSlalomMaxAngle[edit]

Type: float

Using strafe keys adds this offset to current look direction.

Default value: 45.0

HoverboardTowSlalomMaxAngle[edit]

Type: float

When being towed, using strafe keys adds this offset to current look direction.

Default value: 30.0

ImpactGroundResetPhysRiderThresh[edit]

Type: float

If we hit the ground harder than this, reset the physics of the rider to the animated pose, to avoid weird psoes.

Default value: 400.0

JumpCheckTraceDist[edit]

Type: float


Default value: 90.0

JumpForceMag[edit]

Type: float


Default value: 5000.0

LeanUprightDamping[edit]

Type: float


Default value: 100.0

LeanUprightStiffness[edit]

Type: float

Angle at which the vehicle will resist rolling

Default value: 1000.0

MaxLeanPitchSpeed[edit]

Type: float


Default value: 10000.0

MaxTowDistance[edit]

Type: float


Default value: 1000.0

MeshLocationOffset[edit]

Type: Object.Vector


Default value:

Member Value
X 5.0
Y 5.0
Z 15.0

MeshRotationOffset[edit]

Type: Object.Rotator


Default value:

Member Value
Pitch 10012
Roll 16382
Yaw 18204

PhysWeightBlendTime[edit]

Type: float


Default value: 1.0

SlalomSpeed[edit]

Type: float

How quickly the 'slalom' offset can change (controlled by strafe)

Default value: 5.0

SpinSpeed[edit]

Type: float


Default value: 11.0

TrickJumpWarmupMax[edit]

Type: float


Default value: 0.5

TurnLeanFactor[edit]

Type: float


Default value: 0.0013

WaterCheckLevel[edit]

Type: float


Default value: 110.0

Internal variables[edit]

See UTVehicle_Hoverboard internal variables.

Default values[edit]

See UTVehicle_Hoverboard defaults.