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UE3:UTVehicle_Hoverboard properties (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTVehicle_Hoverboard (properties) |
Contents
- 1 Properties
- 1.1 Property group 'HeadTracking'
- 1.2 Property group 'HoverboardCam'
- 1.3 Property group 'UTVehicle_Hoverboard'
- 1.3.1 BigImpactPhysRiderZVel
- 1.3.2 DodgeForceMag
- 1.3.3 DownhillDownForce
- 1.3.4 HoverboardSlalomMaxAngle
- 1.3.5 HoverboardTowSlalomMaxAngle
- 1.3.6 ImpactGroundResetPhysRiderThresh
- 1.3.7 JumpCheckTraceDist
- 1.3.8 JumpForceMag
- 1.3.9 LeanUprightDamping
- 1.3.10 LeanUprightStiffness
- 1.3.11 MaxLeanPitchSpeed
- 1.3.12 MaxTowDistance
- 1.3.13 MeshLocationOffset
- 1.3.14 MeshRotationOffset
- 1.3.15 PhysWeightBlendTime
- 1.3.16 SlalomSpeed
- 1.3.17 SpinSpeed
- 1.3.18 TrickJumpWarmupMax
- 1.3.19 TurnLeanFactor
- 1.3.20 WaterCheckLevel
- 1.4 Internal variables
- 1.5 Default values
;Other member categories for this class::UTVehicle Hoverboard defaults, UTVehicle Hoverboard instance functions, UTVehicle Hoverboard internal variables
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Properties[edit]
Property group 'HeadTracking'[edit]
MaxTrackYaw[edit]
Type: float
Max yaw applied to have head/spine track looking direction.
Default value: 1.0
Property group 'HoverboardCam'[edit]
HoverCamMaxVelUsed[edit]
Type: float
Default value: 800.0
HoverCamOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 60.0 |
Y | -20.0 |
Z | -15.0 |
HoverCamRotOffset[edit]
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Pitch | 728 |
Roll | 0 |
Yaw | 0 |
VelBasedCamOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | -0.02 |
VelLookAtOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -0.07 |
Y | -0.07 |
Z | -0.03 |
VelRollFactor[edit]
Type: float
Default value: 0.4
ViewRollRate[edit]
Type: float
Default value: 100.0
Property group 'UTVehicle_Hoverboard'[edit]
BigImpactPhysRiderZVel[edit]
Type: float
If we do hit the ground harder than ImpactGroundResetPhysRiderThresh - set the rider Z vel to be this instead.
Default value: -400.0
DodgeForceMag[edit]
Type: float
Sideways force when dodging (added to JumpForceMag * 0.8)
Default value: 5000.0
DownhillDownForce[edit]
Type: float
HoverboardSlalomMaxAngle[edit]
Type: float
Using strafe keys adds this offset to current look direction.
Default value: 45.0
HoverboardTowSlalomMaxAngle[edit]
Type: float
When being towed, using strafe keys adds this offset to current look direction.
Default value: 30.0
ImpactGroundResetPhysRiderThresh[edit]
Type: float
If we hit the ground harder than this, reset the physics of the rider to the animated pose, to avoid weird psoes.
Default value: 400.0
JumpCheckTraceDist[edit]
Type: float
Default value: 90.0
JumpForceMag[edit]
Type: float
Default value: 5000.0
LeanUprightDamping[edit]
Type: float
Default value: 100.0
LeanUprightStiffness[edit]
Type: float
Angle at which the vehicle will resist rolling
Default value: 1000.0
MaxLeanPitchSpeed[edit]
Type: float
Default value: 10000.0
MaxTowDistance[edit]
Type: float
Default value: 1000.0
MeshLocationOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 5.0 |
Y | 5.0 |
Z | 15.0 |
MeshRotationOffset[edit]
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Pitch | 10012 |
Roll | 16382 |
Yaw | 18204 |
PhysWeightBlendTime[edit]
Type: float
Default value: 1.0
SlalomSpeed[edit]
Type: float
How quickly the 'slalom' offset can change (controlled by strafe)
Default value: 5.0
SpinSpeed[edit]
Type: float
Default value: 11.0
TrickJumpWarmupMax[edit]
Type: float
Default value: 0.5
TurnLeanFactor[edit]
Type: float
Default value: 0.0013
WaterCheckLevel[edit]
Type: float
Default value: 110.0
Internal variables[edit]
See UTVehicle_Hoverboard internal variables.