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Difference between revisions of "UE3:UTVehicle Leviathan (UT3)"
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! {{tl|Vector||Object structs|Member}} | ! {{tl|Vector||Object structs|Member}} | ||
! Value | ! Value | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| X | | X | ||
| -20.0 | | -20.0 | ||
+ | |- | ||
+ | | Y | ||
+ | | 0.0 | ||
+ | |- | ||
+ | | Z | ||
+ | | 0.0 | ||
|} | |} | ||
|- | |- | ||
| {{tl|Components||Actor internal variables}}[3] | | {{tl|Components||Actor internal variables}}[3] | ||
| {{cl|UTVehicleSimCar}}'{{tl|SimObject}}' | | {{cl|UTVehicleSimCar}}'{{tl|SimObject}}' | ||
+ | |- | ||
+ | | {{tl|DeployIconOffset||UTVehicle_Deployable}} | ||
+ | | 0.92 | ||
|- | |- | ||
| {{tl|ExitRadius||Vehicle}} | | {{tl|ExitRadius||Vehicle}} | ||
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|- | |- | ||
| AnnouncementText | | AnnouncementText | ||
− | | "Leviathan | + | | "Man the Leviathan" |
|} | |} | ||
|- | |- | ||
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| {{tl|UprightLiftStrength||SVehicle properties}} | | {{tl|UprightLiftStrength||SVehicle properties}} | ||
| 280.0 | | 280.0 | ||
+ | |- | ||
+ | | {{tl|UprightTime||SVehicle properties}} | ||
+ | | 1.25 | ||
|- | |- | ||
| {{tl|UprightTorqueStrength||SVehicle properties}} | | {{tl|UprightTorqueStrength||SVehicle properties}} | ||
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|- | |- | ||
| {{tl|VehiclePositionString||UTVehicle internal variables}} | | {{tl|VehiclePositionString||UTVehicle internal variables}} | ||
− | | " | + | | "in a Leviathan" |
|} | |} | ||
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|- | |- | ||
| {{tl|ChassisTorqueScale||SVehicleSimCar}} | | {{tl|ChassisTorqueScale||SVehicleSimCar}} | ||
− | | 0. | + | | 0.2 |
|- | |- | ||
| {{tl|EngineBrakeFactor||SVehicleSimCar}} | | {{tl|EngineBrakeFactor||SVehicleSimCar}} | ||
− | | 0. | + | | 0.02 |
|- | |- | ||
| EngineRPMCurve | | EngineRPMCurve | ||
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! {{tl|InterpCurvePointFloat||Object structs|Member}} | ! {{tl|InterpCurvePointFloat||Object structs|Member}} | ||
! Value | ! Value | ||
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− | |||
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|- | |- | ||
| InVal | | InVal | ||
| -500.0 | | -500.0 | ||
+ | |- | ||
+ | | OutVal | ||
+ | | 2500.0 | ||
|} | |} | ||
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! {{tl|InterpCurvePointFloat||Object structs|Member}} | ! {{tl|InterpCurvePointFloat||Object structs|Member}} | ||
! Value | ! Value | ||
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− | |||
− | |||
|- | |- | ||
| InVal | | InVal | ||
| 599.0 | | 599.0 | ||
+ | |- | ||
+ | | OutVal | ||
+ | | 5000.0 | ||
|} | |} | ||
# | # | ||
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! {{tl|InterpCurvePointFloat||Object structs|Member}} | ! {{tl|InterpCurvePointFloat||Object structs|Member}} | ||
! Value | ! Value | ||
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− | |||
|- | |- | ||
| InVal | | InVal | ||
| 600.0 | | 600.0 | ||
+ | |- | ||
+ | | OutVal | ||
+ | | 3000.0 | ||
|} | |} | ||
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! {{tl|InterpCurvePointFloat||Object structs|Member}} | ! {{tl|InterpCurvePointFloat||Object structs|Member}} | ||
! Value | ! Value | ||
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|- | |- | ||
| InVal | | InVal | ||
| 949.0 | | 949.0 | ||
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+ | | 5000.0 | ||
|} | |} | ||
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! {{tl|InterpCurvePointFloat||Object structs|Member}} | ! {{tl|InterpCurvePointFloat||Object structs|Member}} | ||
! Value | ! Value | ||
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|- | |- | ||
| InVal | | InVal | ||
| 950.0 | | 950.0 | ||
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+ | | OutVal | ||
+ | | 3000.0 | ||
|} | |} | ||
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! {{tl|InterpCurvePointFloat||Object structs|Member}} | ! {{tl|InterpCurvePointFloat||Object structs|Member}} | ||
! Value | ! Value | ||
− | |||
− | |||
− | |||
|- | |- | ||
| InVal | | InVal | ||
| 1100.0 | | 1100.0 | ||
+ | |- | ||
+ | | OutVal | ||
+ | | 5000.0 | ||
|} | |} | ||
|} | |} | ||
|- | |- | ||
| FrontalCollisionGripFactor | | FrontalCollisionGripFactor | ||
− | | 0. | + | | 0.18 |
|- | |- | ||
| HardTurnMotorTorque | | HardTurnMotorTorque | ||
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! {{tl|InterpCurvePointFloat||Object structs|Member}} | ! {{tl|InterpCurvePointFloat||Object structs|Member}} | ||
! Value | ! Value | ||
− | |||
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− | |||
|- | |- | ||
| InVal | | InVal | ||
| 1500.0 | | 1500.0 | ||
+ | |- | ||
+ | | OutVal | ||
+ | | 20.0 | ||
|} | |} | ||
|} | |} | ||
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! {{tl|InterpCurvePointFloat||Object structs|Member}} | ! {{tl|InterpCurvePointFloat||Object structs|Member}} | ||
! Value | ! Value | ||
− | |||
− | |||
− | |||
|- | |- | ||
| InVal | | InVal | ||
| -200.0 | | -200.0 | ||
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+ | | OutVal | ||
+ | | 10.0 | ||
|} | |} | ||
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! {{tl|InterpCurvePointFloat||Object structs|Member}} | ! {{tl|InterpCurvePointFloat||Object structs|Member}} | ||
! Value | ! Value | ||
− | |||
− | |||
− | |||
|- | |- | ||
| InVal | | InVal | ||
| 540.0 | | 540.0 | ||
+ | |- | ||
+ | | OutVal | ||
+ | | 10.0 | ||
|} | |} | ||
# | # | ||
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|- | |- | ||
| {{tl|WheelSuspensionBias||SVehicleSimBase}} | | {{tl|WheelSuspensionBias||SVehicleSimBase}} | ||
− | | 0. | + | | 0.7 |
|- | |- | ||
| {{tl|WheelSuspensionDamping||SVehicleSimBase}} | | {{tl|WheelSuspensionDamping||SVehicleSimBase}} |
Revision as of 07:40, 23 May 2008
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTVehicle_Leviathan |
- Package:
- UTGame
- Direct subclass:
- UTVehicle_Leviathan_Content
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Collision'
TurretCollision
Type: CylinderComponent
Array size: 4
Property group 'test'
StingerTurretTurnRate
Type: int
Default value: 8192
Property group 'UTVehicle_Leviathan'
MaxHitCheckDist
Type: float
Default value: 140.0
Internal variables
See UTVehicle_Leviathan internal variables.
Default values
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTVehicle_Deployable.CollisionCylinder
No new values.
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTVehicle_Deployable.MyLightEnvironment
Property | Value |
---|---|
NumVolumeVisibilitySamples | 4 |
MyStayUprightConstraintInstance_8
Class: Engine.RB_ConstraintInstance
No new values.
MyStayUprightSetup_8
Class: Engine.RB_StayUprightSetup
No new values.
SimObject
Class: UTGame.UTVehicleSimCar
Property | Value | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ChassisTorqueScale | 0.2 | ||||||||||||||||||||||||||||||||||||||||||||
EngineBrakeFactor | 0.02 | ||||||||||||||||||||||||||||||||||||||||||||
EngineRPMCurve |
|
||||||||||||||||||||||||||||||||||||||||||||
FrontalCollisionGripFactor | 0.18 | ||||||||||||||||||||||||||||||||||||||||||||
HardTurnMotorTorque | 1.0 | ||||||||||||||||||||||||||||||||||||||||||||
LSDFactor | 1.0 | ||||||||||||||||||||||||||||||||||||||||||||
MaxBrakeTorque | 8.0 | ||||||||||||||||||||||||||||||||||||||||||||
MaxSteerAngleCurve |
|
||||||||||||||||||||||||||||||||||||||||||||
SteerSpeed | 50.0 | ||||||||||||||||||||||||||||||||||||||||||||
StopThreshold | 500.0 | ||||||||||||||||||||||||||||||||||||||||||||
TorqueVSpeedCurve |
|
||||||||||||||||||||||||||||||||||||||||||||
WheelSuspensionBias | 0.7 | ||||||||||||||||||||||||||||||||||||||||||||
WheelSuspensionDamping | 75.0 | ||||||||||||||||||||||||||||||||||||||||||||
WheelSuspensionStiffness | 50.0 |
SVehicleMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicle_Deployable.SVehicleMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Leviathan:MyLightEnvironment' | ||||||||
RBCollideWithChannels |
|
Functions
Native functions
CheckActiveTurret
GetTargetLocation
Overrides: Vehicle.GetTargetLocation
(Description copied from Vehicle.GetTargetLocation)
Returns:
- Figure out who we are targetting.
TurretAlive
Events
CanDeploy
Overrides: UTVehicle_Deployable.CanDeploy
(Description copied from UTVehicle_Deployable.CanDeploy)
Returns:
- true if this vehicle can deploy
ContinueOnFoot
Overrides: UTVehicle.ContinueOnFoot
(Description copied from UTVehicle.ContinueOnFoot)
ContinueOnFoot() - used by AI Called from route finding if route can only be continued on foot.
Returns:
- true if driver left vehicle
PostBeginPlay
Overrides: UTVehicle_Deployable.PostBeginPlay
Initialization
ReplicatedEvent
Overrides: UTVehicle_Deployable.ReplicatedEvent
(Description copied from UTVehicle.ReplicatedEvent)
This event is triggered when a repnotify variable is received
Parameters:
- VarName - The name of the variable replicated
RigidBodyCollision
Overrides: UTVehicle.RigidBodyCollision
(Description copied from Actor.RigidBodyCollision)
Called when a PrimitiveComponent this Actor owns has:
-bNotifyRigidBodyCollision set to true -ScriptRigidBodyCollisionThreshold > 0 -it is involved in a physics collision where the relative velocity exceeds ScriptRigidBodyCollisionThreshold
Parameters:
- HitComponent - the component of this Actor that collided
- OtherComponent - the other component that collided
- RigidCollisionData - information on the collision itslef, including contact points
- ContactIndex - the element in each ContactInfos' ContactVelocity and PhysMaterial arrays that corresponds to this Actor/HitComponent
TakeDamage
Overrides: UTVehicle.TakeDamage
(Description copied from UTVehicle.TakeDamage)
See: Actor.TakeDamage()
Other instance functions
See UTVehicle_Leviathan instance functions.
States
Deployed
Deployed.CheckStability
Overrides: UTVehicle_Deployable.Deployed.CheckStability
traces down to the ground from the wheels and undeploys the vehicle if wheels are too far off the ground