UE3:UTVehicle_Leviathan internal variables (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTVehicle_Leviathan (internal variables) |
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Internal variables
BeamEndpointVarName
Type: name
BeamTemplate
Type: ParticleSystem
These are the turret Shock Beams
bFreezeMainGunRotation
Type: bool
Modifiers: repnotify
Indicates big gun is firing.
BigBeamEmitter
Type: ParticleSystemComponent
BigBeamEndpointVarName
Type: name
BigBeamFireSound
Type: SoundCue
BigBeamSocket
Type: name
BigBeamTemplate
Type: ParticleSystem
This is the primary beam emitter
CachedTurrets
Type: UTSkelControl_TurretConstrained
Array size: 4
DriverTurretPivot
Type: name
ExtraPassengerTeamBeaconOffset
Type: Object.Vector
Array size: 3
Default value, index 0:
Member | Value |
---|---|
X | 250.0 |
Y | 140.0 |
Z | 250.0 |
Default value, index 1:
Member | Value |
---|---|
X | -350.0 |
Y | -140.0 |
Z | 230.0 |
Default value, index 2:
Member | Value |
---|---|
X | -350.0 |
Y | 140.0 |
Z | 230.0 |
LastBotFireTime
Type: float
Last time a bot fired the main cannon
LFTurretFlashCount
Type: byte
Modifiers: repnotify
LFTurretFlashLocation
Type: Object.Vector
Modifiers: repnotify
LFTurretHealth
Type: int
Default value: 1000
LFTurretWeaponRotation
Type: Object.Rotator
Modifiers: repnotify
LRTurretFlashCount
Type: byte
Modifiers: repnotify
LRTurretFlashLocation
Type: Object.Vector
Modifiers: repnotify
LRTurretHealth
Type: int
Default value: 1000
LRTurretWeaponRotation
Type: Object.Rotator
Modifiers: repnotify
MainTurretPivot
Type: name
MaxTurretHealth
Type: int
Default value: 1000
NotifyDamage
Type: int
Accumulate damage, and only notify periodically
OldFlashStatus
Type: byte
OldTurretDeathStatus
Type: byte
OldTurretVisStatus
Type: byte
OldVisStatus
Type: byte
PassengerPRIFour
Type: UTPlayerReplicationInfo
PRI of player in 2nd passenger turret
PassengerPRIThree
Type: UTPlayerReplicationInfo
PRI of player in 2nd passenger turret
PassengerPRITwo
Type: UTPlayerReplicationInfo
PRI of player in 2nd passenger turret
RFTurretFlashCount
Type: byte
Modifiers: repnotify
RFTurretFlashLocation
Type: Object.Vector
Modifiers: repnotify
RFTurretHealth
Type: int
Default value: 1000
RFTurretWeaponRotation
Type: Object.Rotator
Modifiers: repnotify
RRTurretFlashCount
Type: byte
Modifiers: repnotify
RRTurretFlashLocation
Type: Object.Vector
Modifiers: repnotify
RRTurretHealth
Type: int
Default value: 1000
RRTurretWeaponRotation
Type: Object.Rotator
Modifiers: repnotify
RumbleCameraAnim
Type: CameraAnim
Camera anim to play when player is close to leviathan.
RumbleRange
Type: float
Range from leviathan to play rumble.
Shield
Type: UTVehicleShield
Array size: 4
ShieldClass
Type: class<UTVehicleShield>
ShieldStatus
Type: byte
Modifiers: repnotify
TeamMatSec
Type: array<MaterialInterface>
secondary material for team skins
TurretActivate
Type: SoundCue
TurretDeactivate
Type: SoundCue
TurretExplosionSound
Type: SoundCue
TurretExplosionTemplate
Type: ParticleSystem
particle effect played when a turret is destroyed
TurretMaterial
Type: MaterialInterface
Array size: 2
template for the turrets
TurretStatus
Type: byte
Modifiers: repnotify