My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTVehicle Leviathan Content properties (UT3)"
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'''Default value, index 1:''' {{cl|MaterialInstanceTimeVarying}}'VH_Leviathan.Materials.MITV_VH_Levi_Red_1_BO' | '''Default value, index 1:''' {{cl|MaterialInstanceTimeVarying}}'VH_Leviathan.Materials.MITV_VH_Levi_Red_1_BO' | ||
− | '''Default value, index | + | '''Default value, index 2:''' {{cl|MaterialInstanceTimeVarying}}'VH_Leviathan.Materials.MITV_VH_Levi_Red_2_BO' |
− | '''Default value, index | + | '''Default value, index 3:''' {{cl|MaterialInstanceTimeVarying}}'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO' |
− | '''Default value, index | + | '''Default value, index 4:''' {{cl|MaterialInstanceTimeVarying}}'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO' |
− | '''Default value, index | + | '''Default value, index 5:''' {{cl|MaterialInstanceTimeVarying}}'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO' |
− | '''Default value, index | + | '''Default value, index 6:''' {{cl|MaterialInstanceTimeVarying}}'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO' |
− | '''Default value, index | + | '''Default value, index 7:''' {{cl|MaterialInstanceTimeVarying}}'VH_Leviathan.Materials.MITV_VH_Levi_Blue_1_BO' |
− | '''Default value, index | + | '''Default value, index 8:''' {{cl|MaterialInstanceTimeVarying}}'VH_Leviathan.Materials.MITV_VH_Levi_Blue_2_BO' |
− | '''Default value, index | + | '''Default value, index 9:''' {{cl|MaterialInstanceTimeVarying}}'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO' |
− | '''Default value, index | + | '''Default value, index 10:''' {{cl|MaterialInstanceTimeVarying}}'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO' |
− | '''Default value, index | + | '''Default value, index 11:''' {{cl|MaterialInstanceTimeVarying}}'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO' |
===Default values=== | ===Default values=== | ||
See {{cl|UTVehicle_Leviathan_Content defaults}}. | See {{cl|UTVehicle_Leviathan_Content defaults}}. |
Revision as of 02:44, 26 July 2008
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTVehicle_Leviathan >> UTVehicle_Leviathan_Content (properties) |
;Other member categories for this class::UTVehicle Leviathan Content defaults
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Properties
BurnOutMaterialLeviathan
Type: array<MaterialInterface>
The set of all MIs for the Leviathan for both teams *
Default value, index 0: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
Default value, index 1: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_1_BO'
Default value, index 2: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_2_BO'
Default value, index 3: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
Default value, index 4: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
Default value, index 5: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Red_Turret_BO'
Default value, index 6: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
Default value, index 7: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_1_BO'
Default value, index 8: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_2_BO'
Default value, index 9: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
Default value, index 10: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'
Default value, index 11: MaterialInstanceTimeVarying'VH_Leviathan.Materials.MITV_VH_Levi_Blue_Turret_BO'