I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:UTVehicle_Leviathan_Content (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTVehicle_Leviathan >> UTVehicle_Leviathan_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

See UTVehicle_Leviathan_Content properties.

Instance functions[edit]

AbortBigBeam[edit]

simulated function AbortBigBeam ()

Stops the big beam from firing.

ApplyWeaponEffects[edit]

simulated function ApplyWeaponEffects (int OverlayFlags, optional int SeatIndex)

Overrides: UTVehicle.ApplyWeaponEffects

applies weapon effects based on the passed in bitfield

BlowupVehicle[edit]

simulated function BlowupVehicle ()

Overrides: UTVehicle_Leviathan.BlowupVehicle

Call this function to blow up the vehicle

DeployedStateChanged[edit]

simulated function DeployedStateChanged ()

Overrides: UTVehicle_Leviathan.DeployedStateChanged


SetBurnOut[edit]

simulated function SetBurnOut ()

Overrides: UTVehicle.SetBurnOut


SetVehicleUndeploying[edit]

simulated function SetVehicleUndeploying ()

Overrides: UTVehicle_Deployable.SetVehicleUndeploying