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Difference between revisions of "UE3:UTVehicle ShieldedTurret Rocket (UT3)"
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! Value | ! Value | ||
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− | | | + | | bSeatVisible |
− | | | + | | True |
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− | + | ||
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| CameraBaseOffset | | CameraBaseOffset | ||
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− | | | + | | Z |
− | | | + | | 50.0 |
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+ | |- | ||
+ | | CameraEyeHeight | ||
+ | | 5.0 | ||
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− | | 0. | + | | 0.4 |
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− | | 0.0 | + | | 0.47 |
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+ | | Y | ||
+ | | 0.65 | ||
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+ | |- | ||
+ | | SeatMotionAudio | ||
+ | | TurretTwistSound | ||
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| SeatOffset | | SeatOffset | ||
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| -35.0 | | -35.0 | ||
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− | | | + | | 4.5 |
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_TrackTurretBase >> UTVehicle_ShieldedTurret >> UTVehicle_ShieldedTurret_Rocket |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Seats[0] |
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StayUprightConstraintInstance | RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret_Rocket:MyStayUprightConstraintInstance' | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
StayUprightConstraintSetup | RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret_Rocket:MyStayUprightSetup' | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VehicleEffects[1] |
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VehicleEffects[2] |
|
Subobjects[edit]
ACTurretMoveLoop[edit]
Class: Engine.AudioComponent
Inherits from: UTVehicle_ShieldedTurret.ACTurretMoveLoop
No new values.
ACTurretMoveStart[edit]
Class: Engine.AudioComponent
Inherits from: UTVehicle_ShieldedTurret.ACTurretMoveStart
No new values.
ACTurretMoveStop[edit]
Class: Engine.AudioComponent
Inherits from: UTVehicle_ShieldedTurret.ACTurretMoveStop
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTVehicle_ShieldedTurret.CollisionCylinder
No new values.
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTVehicle_ShieldedTurret.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance[edit]
Class: Engine.RB_ConstraintInstance
Inherits from: UTVehicle_ShieldedTurret.MyStayUprightConstraintInstance
No new values.
MyStayUprightSetup[edit]
Class: Engine.RB_StayUprightSetup
Inherits from: UTVehicle_ShieldedTurret.MyStayUprightSetup
No new values.
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicle_ShieldedTurret.SVehicleMesh
No new values.
TurretTwistSound[edit]
Class: Engine.AudioComponent
Inherits from: UTVehicle_ShieldedTurret.TurretTwistSound
No new values.