Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTVehicle_ShieldedTurret_Rocket (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_TrackTurretBase >> UTVehicle_ShieldedTurret >> UTVehicle_ShieldedTurret_Rocket
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
Seats[0]
Member Value
000000,bSeatVisible
000000,CameraEyeHeight
400000,SeatMotionAudio
CameraBaseOffset
Member Value
000000,Y
000000,Z
X 0.0
CameraOffset -120.0
CameraTag 'CameraViewSocket'
DriverDamageMult 0.0
GunClass Class'UTGameContent.UTVWeap_RocketTurret'
GunPivotPoints
  1. 'Seat'
GunSocket
  1. 'GunLeft'
  2. 'GunRight'
SeatBone 'Seat'
SeatIconPOS
Member Value
470000,Y
X 0.0
SeatOffset
Member Value
000000,Y
000000,Z
X 36.0
SeatRotation
Member Value
Pitch 1820
Roll 0
Yaw 0
TurretControls
  1. 'PitchControl'
  2. 'LeftYawControl'
  3. 'RightYawControl'
WeaponEffects
Member Value
Offset
Member Value
000000,Y
000000,Z
X -35.0
Scale3D
Member Value
000000,Y
500000,Z
X 4.0
SocketName 'GunLeft'
Member Value
Offset
Member Value
000000,Y
000000,Z
X -35.0
Scale3D
Member Value
000000,Y
500000,Z
X 4.0
SocketName 'GunRight'
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret_Rocket:MyStayUprightConstraintInstance'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret_Rocket:MyStayUprightSetup'
VehicleEffects[1]
Member Value
bRestartRunning True
EffectSocket 'GunLeft'
EffectStartTag 'TurretFireLeft'
EffectTemplate ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretRocketMF'
VehicleEffects[2]
Member Value
bRestartRunning True
EffectSocket 'GunRight'
EffectStartTag 'TurretFireRight'
EffectTemplate ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_TurretRocketMF'

Subobjects

ACTurretMoveLoop

Class: Engine.AudioComponent

Inherits from: UTVehicle_ShieldedTurret.ACTurretMoveLoop

No new values.

ACTurretMoveStart

Class: Engine.AudioComponent

Inherits from: UTVehicle_ShieldedTurret.ACTurretMoveStart

No new values.

ACTurretMoveStop

Class: Engine.AudioComponent

Inherits from: UTVehicle_ShieldedTurret.ACTurretMoveStop

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTVehicle_ShieldedTurret.CollisionCylinder

No new values.

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_ShieldedTurret.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_ShieldedTurret.MyStayUprightConstraintInstance

No new values.

MyStayUprightSetup

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_ShieldedTurret.MyStayUprightSetup

No new values.

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_ShieldedTurret.SVehicleMesh

No new values.

TurretTwistSound

Class: Engine.AudioComponent

Inherits from: UTVehicle_ShieldedTurret.TurretTwistSound

No new values.