UE3:UTWarfareBarricade Concrete (UT3): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
Auto-generated page
 
No edit summary
 
Line 104: Line 104:
! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| 0.0
|-
|-
| X
| Z
| 0.0
| -60.0
|}
|}
|}
|}

Latest revision as of 07:40, 23 May 2008

Package:
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AttackAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DestroyTheBarricade'
CollisionComponent StaticMeshComponent'Mesh0'
Components[5] StaticMeshComponent'Mesh0'
DisabledAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BarricadeDestroyed'
ShieldHitSound SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTWarfareBarricade.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTWarfareBarricade.CollisionCylinder

Property Value
CollisionRadius 100.0

Mesh0[edit]

Class: Engine.StaticMeshComponent

Property Value
bForceDirectLightMap True
LightingChannels
Member Value
BSP True
Static True
Scale 2.0
StaticMesh StaticMesh'HU_Deco.SM.Mesh.S_HU_DECO_Barrier'
Translation
Member Value
X 0.0
Y 0.0
Z -60.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTWarfareBarricade.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: UTWarfareBarricade.Sprite

No new values.

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: UTWarfareBarricade.Sprite2

No new values.