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UE3:UTWeap_RocketLauncher_Content (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:04, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 9))
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTWeap_RocketLauncher >> UTWeap_RocketLauncher_Content |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.78 | ||||||||||
AltFireEndTimes[0] | 0.44 | ||||||||||
AltFireEndTimes[1] | 0.44 | ||||||||||
AltFireEndTimes[2] | 0.44 | ||||||||||
AltFireLaunchTimes[0] | 0.51 | ||||||||||
AltFireLaunchTimes[1] | 0.51 | ||||||||||
AltFireLaunchTimes[2] | 0.51 | ||||||||||
AltFireModeChangeSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_AltModeChange_Cue' | ||||||||||
AltFireQueueTimes[0] | 0.4 | ||||||||||
AltFireQueueTimes[1] | 0.96 | ||||||||||
AltFireQueueTimes[2] | 0.96 | ||||||||||
AltFireSndQue[0] | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_AltFireQueue1_Cue' | ||||||||||
AltFireSndQue[1] | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_AltFireQueue2_Cue' | ||||||||||
AltFireSndQue[2] | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_AltFireQueue3_Cue' | ||||||||||
AmmoCount | 9 | ||||||||||
AttachmentClass | Class'UTGameContent.UTAttachment_RocketLauncher' | ||||||||||
bRecommendSplashDamage | True | ||||||||||
bSplashJump | True | ||||||||||
ConsoleLockAim | 0.992 | ||||||||||
CrossHairCoordinates |
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CurrentRating | 0.78 | ||||||||||
EquipTime | 0.6 | ||||||||||
FireInterval[1] | 1.05 | ||||||||||
FireOffset |
|
||||||||||
FiringStatesArray[1] | 'WeaponLoadAmmo' | ||||||||||
GracePeriod | 0.96 | ||||||||||
GrenadeClass | Class'UTGame.UTProj_Grenade' | ||||||||||
GrenadeFireSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_GrenadeFire_Cue' | ||||||||||
GrenadeSpreadDist | 300 | ||||||||||
GroupWeight | 0.5 | ||||||||||
IconCoordinates |
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IconHeight | 38 | ||||||||||
IconWidth | 51 | ||||||||||
IconX | 460 | ||||||||||
IconY | 34 | ||||||||||
InventoryGroup | 8 | ||||||||||
JumpDamping | 0.75 | ||||||||||
LoadedIconCoords[0] |
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LoadedIconCoords[1] |
|
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LoadedIconCoords[2] |
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LoadedRocketClass | Class'UTGame.UTProj_LoadedRocket' | ||||||||||
LoadUpAnimList[0] | 'WeaponAltFireQueue1' | ||||||||||
LoadUpAnimList[1] | 'WeaponAltFireQueue2' | ||||||||||
LoadUpAnimList[2] | 'WeaponAltFireQueue3' | ||||||||||
LockAcquiredSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_SeekLock_Cue' | ||||||||||
LockAcquireTime | 1.1 | ||||||||||
LockAim | 0.997 | ||||||||||
LockCheckTime | 0.1 | ||||||||||
LockerAmmoCount | 18 | ||||||||||
LockerRotation |
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LockLostSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_SeekLost_Cue' | ||||||||||
LockRange | 8000.0 | ||||||||||
LockTolerance | 0.2 | ||||||||||
MaxAmmoCount | 30 | ||||||||||
MaxDesireability | 0.78 | ||||||||||
MaxLoadCount | 3 | ||||||||||
MuzzleFlashLightClass | Class'UTGame.UTRocketMuzzleFlashLight' | ||||||||||
MuzzleFlashPSCTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RockerLauncher_Muzzle_Flash' | ||||||||||
MuzzleFlashSocket | 'MuzzleFlashSocketA' | ||||||||||
MuzzleFlashSocketList[0] | 'MuzzleFlashSocketA' | ||||||||||
MuzzleFlashSocketList[1] | 'MuzzleFlashSocketC' | ||||||||||
MuzzleFlashSocketList[2] | 'MuzzleFlashSocketB' | ||||||||||
PickupSound | SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Rocket_Cue' | ||||||||||
QuickPickGroup | 2 | ||||||||||
QuickPickWeight | 0.9 | ||||||||||
RocketLoadedSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_RocketLoaded_Cue' | ||||||||||
SeekingRocketClass | Class'UTGame.UTProj_SeekingRocket' | ||||||||||
ShouldFireOnRelease[1] | 1 | ||||||||||
SkeletonFirstPersonMesh | UTSkeletalMeshComponent'FirstPersonMesh' | ||||||||||
SpreadDist | 1000 | ||||||||||
WaitToFirePct | 0.85 | ||||||||||
WeaponAltFireLaunch[0] | 'WeaponAltFireLaunch1' | ||||||||||
WeaponAltFireLaunch[1] | 'WeaponAltFireLaunch2' | ||||||||||
WeaponAltFireLaunch[2] | 'WeaponAltFireLaunch3' | ||||||||||
WeaponAltFireLaunchEnd[0] | 'WeaponAltFireLaunch1End' | ||||||||||
WeaponAltFireLaunchEnd[1] | 'WeaponAltFireLaunch2End' | ||||||||||
WeaponAltFireLaunchEnd[2] | 'WeaponAltFireLaunch3End' | ||||||||||
WeaponColor |
|
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WeaponEquipSnd | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Raise_Cue' | ||||||||||
WeaponFireSnd[0] | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Fire_Cue' | ||||||||||
WeaponFireSnd[1] | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Fire_Cue' | ||||||||||
WeaponFireTypes[0] | EWFT_Projectile | ||||||||||
WeaponFireTypes[1] | EWFT_Projectile | ||||||||||
WeaponFireWaveForm | ForceFeedbackWaveform'UTGameContent.Default__UTWeap_RocketLauncher_Content:ForceFeedbackWaveformShooting1' | ||||||||||
WeaponLoadedSnd | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Load_Cue' | ||||||||||
WeaponProjectiles[0] | Class'UTGame.UTProj_Rocket' | ||||||||||
WeaponProjectiles[1] | Class'UTGame.UTProj_Rocket' | ||||||||||
WeaponPutDownSnd | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Lower_Cue' |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTWeap_RocketLauncher.FirstPersonMesh
Property | Value |
---|---|
AnimSets[0] | AnimSet'WP_RocketLauncher.Anims.K_WP_RocketLauncher_1P_Base' |
AnimTreeTemplate | AnimTree'WP_RocketLauncher.Anims.AT_WP_RocketLauncher_1P_Base' |
FOV | 60.0 |
ReplacementPrimitive | None |
SkeletalMesh | SkeletalMesh'WP_RocketLauncher.Mesh.SK_WP_RocketLauncher_1P' |
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeap_RocketLauncher.PickupMesh
Property | Value |
---|---|
ReplacementPrimitive | None |
SkeletalMesh | SkeletalMesh'WP_RocketLauncher.Mesh.SK_WP_RocketLauncher_3P' |