Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:UT GR Info (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
m (→NetDamage) |
m (→Enums) |
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}} | }} | ||
==Enums== | ==Enums== | ||
+ | enum EnemyType<br> | ||
+ | '''ET_Infantry,'''<br> | ||
+ | '''ET_Hero,'''<br> | ||
+ | '''ET_Vehicle,'''<br> | ||
+ | '''ET_Rook,'''<br> | ||
+ | '''ET_Knight,'''<br> | ||
+ | '''ET_Bishop,'''<br> | ||
+ | '''ET_Turret'''<br> | ||
+ | |||
==Structs== | ==Structs== | ||
Line 30: | Line 39: | ||
==Functions== | ==Functions== | ||
− | ===SetFirstGR=== | + | ====SetFirstGR==== |
function SetFirstGR() | function SetFirstGR() | ||
− | ===OverridePickupQuery=== | + | ====OverridePickupQuery==== |
function [[bool]] OverridePickupQuery([[UE3:Pawn_(UT3)|Pawn]] Other, class<Inventory> ItemClass, [[UE3:Actor_(UT3)|Actor]] Pickup, out [[byte]] bAllowPickup) | function [[bool]] OverridePickupQuery([[UE3:Pawn_(UT3)|Pawn]] Other, class<Inventory> ItemClass, [[UE3:Actor_(UT3)|Actor]] Pickup, out [[byte]] bAllowPickup) | ||
− | ===NetDamage=== | + | ====NetDamage==== |
− | function NetDamage([[int]] OriginalDamage, out [[int]] Damage, [[UE3:Pawn_(UT3)|Pawn]] injured, [[UE3:Controller_(UT3)|Controller]] instigatedBy, [[UE3: | + | function NetDamage([[int]] OriginalDamage, out [[int]] Damage, [[UE3:Pawn_(UT3)|Pawn]] injured, [[UE3:Controller_(UT3)|Controller]] instigatedBy, [[UE3:Object_structs_(UT3)#Vector|vector]] HitLocation, out [[UE3:Object_structs_(UT3)#Vector|vector]] Momentum, class<DamageType> DamageType) |
==Script== | ==Script== | ||
Line 42: | Line 51: | ||
// Class: UT_GR_Info | // Class: UT_GR_Info | ||
// Creation date: 12/12/2008 19:35 | // Creation date: 12/12/2008 19:35 | ||
− | // Last updated: | + | // Last updated: 11/04/2010 13:10 |
// Contributors: 00zX | // Contributors: 00zX | ||
//--------------------------------------------------- | //--------------------------------------------------- | ||
Line 52: | Line 61: | ||
`include(MOD.uci) | `include(MOD.uci) | ||
− | enum | + | enum PawnType |
{ | { | ||
ET_Infantry, | ET_Infantry, | ||
Line 66: | Line 75: | ||
{ | { | ||
var Pawn Pawn; | var Pawn Pawn; | ||
− | var | + | var PawnType Type; |
}; | }; | ||
Line 76: | Line 85: | ||
var int ModifiedDamage; //ConversionRatio>?? | var int ModifiedDamage; //ConversionRatio>?? | ||
var class<DamageType> DamageType; | var class<DamageType> DamageType; | ||
+ | |||
+ | structdefaultproperties | ||
+ | { | ||
+ | bIsBot=false | ||
+ | bIsFriendly=false | ||
+ | Damage=0 | ||
+ | ModifiedDamage=0 | ||
+ | DamageType=class'DmgType_Suicided' | ||
+ | } | ||
}; | }; | ||
− | var | + | var UT_MDB_GameExp GameExp; |
− | var private UT_MDB_GameRules | + | var private UT_MDB_GameRules BaseGameRules; |
− | /* | + | /** wtf why am I grey? */ |
+ | function SetBaseGameRules() | ||
{ | { | ||
− | + | if(GameExp == None) | |
− | + | ||
− | if( | + | |
return; | return; | ||
− | + | `logd("GameRules Info Controller Initalized!",,'GameRulesInfo'); | |
− | + | ||
− | + | ||
− | + | BaseGameRules = GameExp.GetBaseGameRules(); | |
− | function | + | `logd("BaseGameRules:"$BaseGameRules,,'GameRulesInfo'); |
+ | } | ||
+ | |||
+ | static function PawnType GetPawnType(Pawn Pawn) | ||
{ | { | ||
− | if( | + | local PawnType PType; |
− | + | ||
+ | if(ClassIsChildOf(Pawn.class,class'UTPawn')) | ||
+ | { | ||
+ | //Added Rook 2.0 | ||
+ | if(Pawn.IsA('UTHeroPawn')) | ||
+ | { | ||
+ | if(UTHeroPawn(Pawn).bIsHero && !UTHeroPawn(Pawn).bIsSuperHero) | ||
+ | PType = ET_Hero; | ||
+ | else if (!UTHeroPawn(Pawn).bIsHero && UTHeroPawn(Pawn).bIsSuperHero) | ||
+ | PType = ET_Rook; | ||
+ | } | ||
+ | else | ||
+ | PType = ET_Infantry; | ||
− | + | } | |
− | if( | + | //isA UTVehicle |
− | + | else if(ClassIsChildOf(Pawn.class, class'UTVehicle')) | |
+ | { | ||
+ | if(ClassIsChildOf(Pawn.class, class'UTVehicle_TrackTurretBase')) | ||
+ | PType = ET_Turret; | ||
+ | else | ||
+ | PType = ET_Vehicle; | ||
+ | } | ||
+ | |||
+ | return PType; | ||
+ | } | ||
− | + | function bool HandleRestartGame() | |
+ | { | ||
+ | if((NextGameRules != None) && NextGameRules.HandleRestartGame()) | ||
+ | return true; | ||
+ | return false; | ||
} | } | ||
− | function bool | + | function bool CheckEndGame(PlayerReplicationInfo Winner, string Reason) |
{ | { | ||
− | + | if(NextGameRules != None) | |
− | + | return NextGameRules.CheckEndGame(Winner,Reason); | |
− | + | return true; | |
− | + | } | |
− | if | + | function bool OverridePickupQuery(Pawn Other, class<Inventory> ItemClass, Actor Pickup, out byte bAllowPickup) |
+ | { | ||
+ | if(GameExp == None || BaseGameRules == None) | ||
return false; | return false; | ||
if(Pickup != None && UTPawn(Other) != None) | if(Pickup != None && UTPawn(Other) != None) | ||
− | if(( | + | if((BaseGameRules != None) && BaseGameRules.PickupQuery(UTPawn(Other), ItemClass, Pickup)) |
return true; | return true; | ||
return false; | return false; | ||
+ | } | ||
+ | |||
+ | function ScoreObjective(PlayerReplicationInfo Scorer, Int Score) | ||
+ | { | ||
+ | /* local UT_MDB_EventNotifier.NotifyMode HandleNotify; | ||
+ | local int idx; | ||
+ | |||
+ | HandleNotify = (EventName = ET_OnExit, NotifyName = NT_Vehicle); | ||
+ | for(GR = BaseGameRules; GR != None; GR = GetNextGameRules(GR)) | ||
+ | { | ||
+ | idx = GR.EventNotifier.Notifies.find(HandleNotify); | ||
+ | if(idx != Index_None) | ||
+ | GR.ScoreObjective(Scorer,Score); | ||
+ | }*/ | ||
+ | } | ||
+ | |||
+ | function ScoreKill(Controller Killer, Controller Killed) | ||
+ | { | ||
+ | /* local UT_MDB_EventNotifier.NotifyMode HandleNotify; | ||
+ | local int idx; | ||
+ | |||
+ | HandleNotify = (EventName = ET_OnExit, NotifyName = NT_Vehicle); | ||
+ | for(GR = BaseGameRules; GR != None; GR = GetNextGameRules(GR)) | ||
+ | { | ||
+ | idx = GR.EventNotifier.Notifies.find(HandleNotify); | ||
+ | if(idx != Index_None) | ||
+ | GR.ScoreKill(Killer,Killed); | ||
+ | }*/ | ||
} | } | ||
Line 126: | Line 199: | ||
function NetDamage(int OriginalDamage, out int Damage, pawn injured, Controller instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType) | function NetDamage(int OriginalDamage, out int Damage, pawn injured, Controller instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType) | ||
{ | { | ||
− | local EnemyInfo Enemy | + | local EnemyInfo Enemy; |
− | + | ||
− | + | ||
− | + | if(GameExp == None || BaseGameRules == None) | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
return; | return; | ||
− | + | if(!WorldInfo.Game.IsInState('MatchInProgress') || (injured == None && instigatedBy == None)) | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | if(!WorldInfo.Game.IsInState('MatchInProgress') || | + | |
− | + | ||
{ | { | ||
Damage = 0; | Damage = 0; | ||
return; | return; | ||
} | } | ||
− | + | ||
− | if( | + | //GameInfo.ReduceDamage // then check if carrying items that can reduce damage |
− | + | // if((damage > 0) && (injured.InvManager != None)) | |
− | + | // injured.InvManager.ModifyDamage(Damage, instigatedBy, HitLocation, Momentum, DamageType); | |
− | + | ||
− | + | ||
− | + | ||
if(instigatedBy != None && instigatedBy.Pawn != None) | if(instigatedBy != None && instigatedBy.Pawn != None) | ||
{ | { | ||
− | |||
Enemy.Pawn = InstigatedBy.Pawn; | Enemy.Pawn = InstigatedBy.Pawn; | ||
Enemy.Damage = OriginalDamage; | Enemy.Damage = OriginalDamage; | ||
+ | Enemy.Type = GetPawnType(Enemy.Pawn); | ||
− | + | /* if(ClassIsChildOf(Enemy.Pawn.class,class'UTPawn')) | |
{ | { | ||
− | |||
//Added Rook 2.0 | //Added Rook 2.0 | ||
if(Enemy.Pawn.IsA('UTHeroPawn')) | if(Enemy.Pawn.IsA('UTHeroPawn')) | ||
{ | { | ||
if(UTHeroPawn(InstigatedBy.Pawn).bIsHero && !UTHeroPawn(InstigatedBy.Pawn).bIsSuperHero) | if(UTHeroPawn(InstigatedBy.Pawn).bIsHero && !UTHeroPawn(InstigatedBy.Pawn).bIsSuperHero) | ||
− | Enemy.Type=ET_Hero | + | Enemy.Type = ET_Hero; |
else if (!UTHeroPawn(InstigatedBy.Pawn).bIsHero && UTHeroPawn(InstigatedBy.Pawn).bIsSuperHero) | else if (!UTHeroPawn(InstigatedBy.Pawn).bIsHero && UTHeroPawn(InstigatedBy.Pawn).bIsSuperHero) | ||
− | Enemy.Type=ET_Rook | + | Enemy.Type = ET_Rook; |
} | } | ||
else | else | ||
− | Enemy.Type=ET_Infantry; | + | Enemy.Type = ET_Infantry; |
} | } | ||
+ | //Enemy isA UTVehicle | ||
else if(ClassIsChildOf(InstigatedBy.Pawn.class, class'UTVehicle')) | else if(ClassIsChildOf(InstigatedBy.Pawn.class, class'UTVehicle')) | ||
{ | { | ||
if(ClassIsChildOf(InstigatedBy.Pawn.class, class'UTVehicle_TrackTurretBase')) | if(ClassIsChildOf(InstigatedBy.Pawn.class, class'UTVehicle_TrackTurretBase')) | ||
− | Enemy.Type=ET_Turret; | + | Enemy.Type = ET_Turret; |
else | else | ||
− | Enemy.Type=ET_Vehicle; | + | Enemy.Type = ET_Vehicle; |
− | } | + | }*/ |
− | + | ||
− | + | ||
//Enemy isA UTBot | //Enemy isA UTBot | ||
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//Self-Damage | //Self-Damage | ||
if(Enemy.Pawn == injured) | if(Enemy.Pawn == injured) | ||
− | Damage = | + | Damage = BaseGameRules.ModifySelfDamage(Enemy); |
//Damage From EnemyPawn | //Damage From EnemyPawn | ||
Line 204: | Line 259: | ||
{ | { | ||
if(instigatedBy.GetTeamNum() != injured.GetTeamNum()) | if(instigatedBy.GetTeamNum() != injured.GetTeamNum()) | ||
− | Damage = | + | Damage = BaseGameRules.ModifyDamageTaken(Enemy, Injured); |
else | else | ||
Enemy.bIsFriendly = true; | Enemy.bIsFriendly = true; | ||
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//FFA Damage | //FFA Damage | ||
else | else | ||
− | Damage = | + | Damage = BaseGameRules.ModifyDamageTaken(Enemy, Injured); |
− | + | ||
− | + | ||
− | + | ||
} | } | ||
} | } | ||
} | } | ||
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</uscript> | </uscript> |
Latest revision as of 10:31, 15 February 2011
Introduction[edit]
Code[edit]
- Package:
- UT_GameDex
Enums[edit]
enum EnemyType
ET_Infantry,
ET_Hero,
ET_Vehicle,
ET_Rook,
ET_Knight,
ET_Bishop,
ET_Turret
Structs[edit]
PawnInfo[edit]
EnemyInfo[edit]
Extends: PawnInfo
Functions[edit]
SetFirstGR[edit]
function SetFirstGR()
OverridePickupQuery[edit]
function bool OverridePickupQuery(Pawn Other, class<Inventory> ItemClass, Actor Pickup, out byte bAllowPickup)
NetDamage[edit]
function NetDamage(int OriginalDamage, out int Damage, Pawn injured, Controller instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType)
Script[edit]
//=================================================== // Class: UT_GR_Info // Creation date: 12/12/2008 19:35 // Last updated: 11/04/2010 13:10 // Contributors: 00zX //--------------------------------------------------- // Attribution-Noncommercial-Share Alike 3.0 Unported // http://creativecommons.org/licenses/by-nc-sa/3.0/ //=================================================== class UT_GR_Info extends GameRules; `include(MOD.uci) enum PawnType { ET_Infantry, ET_Hero, ET_Vehicle, ET_Rook, //Castle ET_Knight, //Manta, Viper? ET_Bishop, //Hero ET_Turret }; struct PawnInfo { var Pawn Pawn; var PawnType Type; }; struct EnemyInfo extends PawnInfo { var bool bIsBot; var bool bIsFriendly; var int Damage; var int ModifiedDamage; //ConversionRatio>?? var class<DamageType> DamageType; structdefaultproperties { bIsBot=false bIsFriendly=false Damage=0 ModifiedDamage=0 DamageType=class'DmgType_Suicided' } }; var UT_MDB_GameExp GameExp; var private UT_MDB_GameRules BaseGameRules; /** wtf why am I grey? */ function SetBaseGameRules() { if(GameExp == None) return; `logd("GameRules Info Controller Initalized!",,'GameRulesInfo'); BaseGameRules = GameExp.GetBaseGameRules(); `logd("BaseGameRules:"$BaseGameRules,,'GameRulesInfo'); } static function PawnType GetPawnType(Pawn Pawn) { local PawnType PType; if(ClassIsChildOf(Pawn.class,class'UTPawn')) { //Added Rook 2.0 if(Pawn.IsA('UTHeroPawn')) { if(UTHeroPawn(Pawn).bIsHero && !UTHeroPawn(Pawn).bIsSuperHero) PType = ET_Hero; else if (!UTHeroPawn(Pawn).bIsHero && UTHeroPawn(Pawn).bIsSuperHero) PType = ET_Rook; } else PType = ET_Infantry; } //isA UTVehicle else if(ClassIsChildOf(Pawn.class, class'UTVehicle')) { if(ClassIsChildOf(Pawn.class, class'UTVehicle_TrackTurretBase')) PType = ET_Turret; else PType = ET_Vehicle; } return PType; } function bool HandleRestartGame() { if((NextGameRules != None) && NextGameRules.HandleRestartGame()) return true; return false; } function bool CheckEndGame(PlayerReplicationInfo Winner, string Reason) { if(NextGameRules != None) return NextGameRules.CheckEndGame(Winner,Reason); return true; } function bool OverridePickupQuery(Pawn Other, class<Inventory> ItemClass, Actor Pickup, out byte bAllowPickup) { if(GameExp == None || BaseGameRules == None) return false; if(Pickup != None && UTPawn(Other) != None) if((BaseGameRules != None) && BaseGameRules.PickupQuery(UTPawn(Other), ItemClass, Pickup)) return true; return false; } function ScoreObjective(PlayerReplicationInfo Scorer, Int Score) { /* local UT_MDB_EventNotifier.NotifyMode HandleNotify; local int idx; HandleNotify = (EventName = ET_OnExit, NotifyName = NT_Vehicle); for(GR = BaseGameRules; GR != None; GR = GetNextGameRules(GR)) { idx = GR.EventNotifier.Notifies.find(HandleNotify); if(idx != Index_None) GR.ScoreObjective(Scorer,Score); }*/ } function ScoreKill(Controller Killer, Controller Killed) { /* local UT_MDB_EventNotifier.NotifyMode HandleNotify; local int idx; HandleNotify = (EventName = ET_OnExit, NotifyName = NT_Vehicle); for(GR = BaseGameRules; GR != None; GR = GetNextGameRules(GR)) { idx = GR.EventNotifier.Notifies.find(HandleNotify); if(idx != Index_None) GR.ScoreKill(Killer,Killed); }*/ } //Cumulative //TODO: SUPPORT OTHER MUTS, USE THE LINKED LIST ONTOP OF OBJECT LIST!!~ function NetDamage(int OriginalDamage, out int Damage, pawn injured, Controller instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType) { local EnemyInfo Enemy; if(GameExp == None || BaseGameRules == None) return; if(!WorldInfo.Game.IsInState('MatchInProgress') || (injured == None && instigatedBy == None)) { Damage = 0; return; } //GameInfo.ReduceDamage // then check if carrying items that can reduce damage // if((damage > 0) && (injured.InvManager != None)) // injured.InvManager.ModifyDamage(Damage, instigatedBy, HitLocation, Momentum, DamageType); if(instigatedBy != None && instigatedBy.Pawn != None) { Enemy.Pawn = InstigatedBy.Pawn; Enemy.Damage = OriginalDamage; Enemy.Type = GetPawnType(Enemy.Pawn); /* if(ClassIsChildOf(Enemy.Pawn.class,class'UTPawn')) { //Added Rook 2.0 if(Enemy.Pawn.IsA('UTHeroPawn')) { if(UTHeroPawn(InstigatedBy.Pawn).bIsHero && !UTHeroPawn(InstigatedBy.Pawn).bIsSuperHero) Enemy.Type = ET_Hero; else if (!UTHeroPawn(InstigatedBy.Pawn).bIsHero && UTHeroPawn(InstigatedBy.Pawn).bIsSuperHero) Enemy.Type = ET_Rook; } else Enemy.Type = ET_Infantry; } //Enemy isA UTVehicle else if(ClassIsChildOf(InstigatedBy.Pawn.class, class'UTVehicle')) { if(ClassIsChildOf(InstigatedBy.Pawn.class, class'UTVehicle_TrackTurretBase')) Enemy.Type = ET_Turret; else Enemy.Type = ET_Vehicle; }*/ //Enemy isA UTBot if(UTBot(instigatedBy) != None && UTBot(injured.controller) == None && UTBot(injured.controller) != UTBot(instigatedBy)) Enemy.bIsBot = true; //Self-Damage if(Enemy.Pawn == injured) Damage = BaseGameRules.ModifySelfDamage(Enemy); //Damage From EnemyPawn else if(injured != instigatedBy) { //Team Damage if(WorldInfo.Game.bTeamGame) { if(instigatedBy.GetTeamNum() != injured.GetTeamNum()) Damage = BaseGameRules.ModifyDamageTaken(Enemy, Injured); else Enemy.bIsFriendly = true; } //FFA Damage else Damage = BaseGameRules.ModifyDamageTaken(Enemy, Injured); } } }