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Difference between revisions of "UE3:VehicleMovementEffect (UT3)"
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+ | '''Default value:''' 0.05 | ||
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− | | | + | | 0.0 |
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− | | | + | | 0.0 |
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Latest revision as of 07:40, 23 May 2008
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
VehicleMovementEffect Is the visual effect that is spawned by someone on a vehicle
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
AirCurrentLevel[edit]
Type: float
AirEffect[edit]
Type: StaticMeshComponent
The static mesh that can be used as a speed effect
Default value: StaticMeshComponent'AerialMesh'
AirEffectScalar[edit]
Type: name
the param in the material(0) of the AirEffect to scale from 0-1
Default value: 'Wind_Opacity'
AirMaxDelta[edit]
Type: float
Default value: 0.05
MaxVelocityForAirEffect[edit]
Type: float
At this speed the air effect is at full level
Default value: 850000.0
MinVelocityForAirEffect[edit]
Type: float
slower than this will disable the effect
Default value: 15000.0
Default values[edit]
Property | Value |
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CollisionType | COLLIDE_CustomDefault |
Components[0] | StaticMeshComponent'AerialMesh' |
Subobjects[edit]
AerialMesh[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AbsoluteRotation | True | ||||||||
bAcceptsLights | False | ||||||||
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
bOnlyOwnerSee | True | ||||||||
bUseAsOccluder | False | ||||||||
CachedCullDistance | 7500.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
CullDistance | 7500.0 | ||||||||
Scale3D |
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StaticMesh | StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball' | ||||||||
Translation |
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