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Difference between revisions of "UE3:VehicleMovementEffect (UT3)"

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Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> VehicleMovementEffect
Package: 
UTGame
This class in other games:
UDK

VehicleMovementEffect Is the visual effect that is spawned by someone on a vehicle

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

AirCurrentLevel[edit]

Type: float


AirEffect[edit]

Type: StaticMeshComponent

The static mesh that can be used as a speed effect

Default value: StaticMeshComponent'AerialMesh'

AirEffectScalar[edit]

Type: name

the param in the material(0) of the AirEffect to scale from 0-1

Default value: 'Wind_Opacity'

AirMaxDelta[edit]

Type: float


Default value: 0.05

MaxVelocityForAirEffect[edit]

Type: float

At this speed the air effect is at full level

Default value: 850000.0

MinVelocityForAirEffect[edit]

Type: float

slower than this will disable the effect

Default value: 15000.0

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault
Components[0] StaticMeshComponent'AerialMesh'

Subobjects[edit]

AerialMesh[edit]

Class: Engine.StaticMeshComponent

Property Value
AbsoluteRotation True
bAcceptsLights False
BlockActors False
BlockRigidBody False
bOnlyOwnerSee True
bUseAsOccluder False
CachedCullDistance 7500.0
CastShadow False
CollideActors False
CullDistance 7500.0
Scale3D
Member Value
X 80.0
Y 60.0
Z 60.0
StaticMesh StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball'
Translation
Member Value
X 0.0
Y 0.0
Z -100.0