Always snap to grid
UE3:VehicleMovementEffect (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
VehicleMovementEffect Is the visual effect that is spawned by someone on a vehicle
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
AirCurrentLevel
Type: float
AirEffect
Type: StaticMeshComponent
The static mesh that can be used as a speed effect
Default value: StaticMeshComponent'AerialMesh'
AirEffectScalar
Type: name
the param in the material(0) of the AirEffect to scale from 0-1
Default value: 'Wind_Opacity'
AirMaxDelta
Type: float
Default value: 0.05
MaxVelocityForAirEffect
Type: float
At this speed the air effect is at full level
Default value: 850000.0
MinVelocityForAirEffect
Type: float
slower than this will disable the effect
Default value: 15000.0
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Components[0] | StaticMeshComponent'AerialMesh' |
Subobjects
AerialMesh
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AbsoluteRotation | True | ||||||||
bAcceptsLights | False | ||||||||
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
bOnlyOwnerSee | True | ||||||||
bUseAsOccluder | False | ||||||||
CachedCullDistance | 7500.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
CullDistance | 7500.0 | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball' | ||||||||
Translation |
|