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UE3:Volume (UT3)
Contents
- Package:
- Engine
- Direct subclasses:
- ReverbVolume, PhysicsVolume, CullDistanceVolume, TriggerVolume, BlockingVolume, ColorScaleVolume, FoliageFactory, LevelStreamingVolume, LightVolume, PortalVolume, PostProcessVolume, RB_ForceFieldExcludeVolume, UTAreaNamingVolume, UTAutoCrouchVolume
- This class in other games:
- UE2Runtime, UT2003, U2, UT2004, U2XMP, UDK
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Volume: a bounding volume touch() and untouch() notifications to the volume as actors enter or leave it enteredvolume() and leftvolume() notifications when center of actor enters the volume pawns with bIsPlayer==true cause playerenteredvolume notifications instead of actorenteredvolume() Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Location'[edit]
LocationName[edit]
Type: string
Modifiers: localized
LocationPriority[edit]
Type: int
Property group 'Volume'[edit]
bForcePawnWalk[edit]
Type: bool
Should pawns be forced to walk when inside this volume?
bProcessAllActors[edit]
Type: bool
Should process all actors within this volume
Internal variables[edit]
AssociatedActor[edit]
Type: Actor
this actor gets touch() and untouch notifications as the volume is entered or left
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bSkipActorPropertyReplication | True |
CollisionType | COLLIDE_TouchAllButWeapons |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Brush.BrushComponent0
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AlwaysLoadOnClient | True | ||||||
AlwaysLoadOnServer | True | ||||||
bAcceptsLights | True | ||||||
BlockNonZeroExtent | True | ||||||
CollideActors | True | ||||||
LightingChannels |
|
Functions[edit]
Native functions[edit]
Encompasses[edit]
Events[edit]
CollisionChanged[edit]
Overrides: Actor.CollisionChanged
Called when collision values change for this actor (via SetCollision/SetCollisionSize).
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
ProcessActorSetVolume[edit]
Other instance functions[edit]
DisplayDebug[edit]
Overrides: Actor.DisplayDebug
list important Volume variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used
Parameters:
- HUD - HUD with canvas to draw on
- out_YL - Height of the current font
- out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
GetLocationStringFor[edit]
Overrides: Actor.GetLocationStringFor
OnToggle[edit]
States[edit]
AssociatedTouch[edit]
AssociatedTouch.BeginState[edit]
Overrides: Object.BeginState (global)
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
AssociatedTouch.Touch[edit]
Overrides: Actor.Touch (global)
AssociatedTouch.untouch[edit]
Overrides: Actor.UnTouch (global)