UE3:ReverbVolume (UT3)

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UT3 Object >> Actor >> Brush >> Volume >> ReverbVolume
Package:
Engine
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Used to affect reverb settings in the game and editor.

Properties

Property group 'ReverbVolume'

Priority

Type: float

Priority of this volume. In the case of overlapping volumes the one with the highest priority is chosen. The order is undefined if two or more overlapping volumes have the same priority.

Settings

Type: ReverbSettings

Reverb settings to use for this volume.

Default value:

Member Value
FadeTime 2.0
Volume 0.5

Internal variables

NextLowerPriorityVolume

Type: ReverbVolume

Modifiers: const, noimport, transient

Next volume in linked listed, sorted by priority in descending order.

Default values

Property Value
bCollideActors False
CollisionType COLLIDE_CustomDefault

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
BlockNonZeroExtent False
CollideActors False

Enums

ReverbPreset

Indicates a reverb preset to use.

REVERB_Default
REVERB_Bathroom
REVERB_StoneRoom
REVERB_Auditorium
REVERB_ConcertHall
REVERB_Cave
REVERB_Hallway
REVERB_StoneCorridor
REVERB_Alley
REVERB_Forest
REVERB_City
REVERB_Mountains
REVERB_Quarry
REVERB_Plain
REVERB_ParkingLot
REVERB_SewerPipe
REVERB_Underwater
REVERB_SmallRoom
REVERB_MediumRoom
REVERB_LargeRoom
REVERB_MediumHall
REVERB_LargeHall
REVERB_Plate

Structs

ReverbSettings

Modifiers: native

Struct encapsulating settings for reverb effects.

ReverbPreset ReverbType
The reverb preset to employ.
float Volume
Volume level of the reverb affect.
float FadeTime
Time to fade from the current reverb settings into this setting, in seconds.

Default values:

Property Value
FadeTime 2.0
ReverbType REVERB_Default
Volume 0.5