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Difference between revisions of "UE3:WaterVolume (UDK)"
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+ | | {{tl|bDisableAllRigidBody||PrimitiveComponent properties}} | ||
+ | | False | ||
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| {{tl|RBChannel||PrimitiveComponent properties}} | | {{tl|RBChannel||PrimitiveComponent properties}} |
Latest revision as of 06:04, 17 January 2010
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume |
Contents
- Package:
- Engine
- Direct subclasses:
- UTLavaVolume, UTSlimeVolume, UTWaterVolume
- This class in other games:
- U2XMP, UE2Runtime, U2, UT2003, UT2004, UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Games should create placeable subclasses of WaterVolume for use in game levels.
Properties[edit]
Property group 'WaterVolume'[edit]
EntryActor[edit]
e.g. a splash (only if water zone)
EntrySound[edit]
Type: SoundCue
only if waterzone
ExitActor[edit]
e.g. a splash (only if water zone)
ExitSound[edit]
Type: SoundCue
only if waterzone
PawnEntryActor[edit]
when pawn center enters volume
Default values[edit]
Property | Value |
---|---|
bWaterVolume | True |
CollisionType | COLLIDE_CustomDefault |
FluidFriction | 2.4 |
LocationName | "under water" |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
Property | Value |
---|---|
bDisableAllRigidBody | False |
RBChannel | RBCC_Water |
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
Touch[edit]
simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: PhysicsVolume.Touch
untouch[edit]
event untouch (Actor Other)
Overrides: Actor.UnTouch
Other instance functions[edit]
PlayEntrySplash[edit]
function PlayEntrySplash (Actor Other)
PlayExitSplash[edit]
function PlayExitSplash (Actor Other)