I don't need to test my programs. I have an error-correcting modem.

UE3:WebRequest (UDK)

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UDK Object >> WebRequest
Package: 
IpDrv
This class in other games:
UT, UE2Runtime, U2, U2XMP, UT2003, UT2004, UT3

null

Properties

ContentLength

Type: int


ContentType

Type: string


HeaderMap

Type: Object.Map_Mirror{TMultiMap<FString, FString>}

Modifiers: private, native, const

C++ placeholder.

Password

Type: string


RemoteAddr

Type: string


RequestType

Type: ERequestType


URI

Type: string


Username

Type: string


VariableMap

Type: Object.Map_Mirror{TMultiMap<FString, FString>}

Modifiers: private, native, const

C++ placeholder.

Enums

ERequestType

Request_GET 
Request_POST 

Functions

Native functions

AddHeader

native final function AddHeader (string HeaderName, coerce string Value)


AddVariable

native final function AddVariable (string VariableName, coerce string Value)


DecodeBase64

native final function string DecodeBase64 (string Encoded)


Dump

native final function Dump ()


EncodeBase64

native final function string EncodeBase64 (string Decoded)


GetHeader

native final function string GetHeader (string HeaderName, optional string DefaultValue)


GetHeaders

native final function GetHeaders (out array<stringheaders)


GetVariable

native final function string GetVariable (string VariableName, optional string DefaultValue)


GetVariableCount

native final function int GetVariableCount (string VariableName)


GetVariableNumber

native final function string GetVariableNumber (string VariableName, int Number, optional string DefaultValue)


GetVariables

native final function GetVariables (out array<stringvarNames)


Other instance functions

DecodeFormData

function DecodeFormData (string Data)


GetHexDigit

function int GetHexDigit (string D)


ProcessHeaderString

function ProcessHeaderString (string S)