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UnrealKismet:Sequence Objects:Timer
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Revision as of 11:54, 9 February 2012 by Krillin6 (Talk | contribs) (Created page with '= Timer = This action waits for a specified amount of time before firing the corresponding Output link. File:Timer_01.png == Input == *Start ** An Input linked here will …')
Contents
Timer
This action waits for a specified amount of time before firing the corresponding Output link.
Input
- Start
- An Input linked here will Start the Timer.
- Stop
- An Input linked here will Stop and Reset the Timer.
- Pause
- An Input linked here will Pause, but not Stop or Reset, the Timer.
Variable Input
- Duration (Float)
- The length of time to set the Timer to.
Output
- Finished
- The Timer has successfully reached the time Duration, which fires the Output link.
- Aborted
- The Timer has been Stopped or Canceled before reaching the time Duration, which fires the Output link.
Properties
Seq Act Delay
- Duration (Float)
- Value can be entered here manually, or set via the "Duration" Variable Input.
- Start Will Restart (Checkbox)
- If checked, receiving a new Start input will restart the Timer. Otherwise, receiving a new Start input will have no effect.
Sequence Action
- Targets (Array)
Sequence Object
- Obj Comment (Text)
- Enter a comment to be displayed above the Sequence Object in the Kismet Editor
- Output Obj Comment To Screen (Checkbox)
- If a comment has been entered into the Obj Comment field, it will displayed in the lower lefthand side of the screen, in small white text.
- Suppress Auto Comment (Checkbox)