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UnrealKismet:Sequence Objects:Timer

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Revision as of 12:54, 9 February 2012 by Krillin6 (Talk | contribs) (Created page with '= Timer = This action waits for a specified amount of time before firing the corresponding Output link. File:Timer_01.png == Input == *Start ** An Input linked here will …')

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Timer

This action waits for a specified amount of time before firing the corresponding Output link.

Timer 01.png

Input

  • Start
    • An Input linked here will Start the Timer.
  • Stop
    • An Input linked here will Stop and Reset the Timer.
  • Pause
    • An Input linked here will Pause, but not Stop or Reset, the Timer.

Variable Input

  • Duration (Float)
    • The length of time to set the Timer to.

Output

  • Finished
    • The Timer has successfully reached the time Duration, which fires the Output link.
  • Aborted
    • The Timer has been Stopped or Canceled before reaching the time Duration, which fires the Output link.

Properties

Seq Act Delay

  • Duration (Float)
    • Value can be entered here manually, or set via the "Duration" Variable Input.
  • Start Will Restart (Checkbox)
    • If checked, receiving a new Start input will restart the Timer. Otherwise, receiving a new Start input will have no effect.

Sequence Action

  • Targets (Array)

Sequence Object

  • Obj Comment (Text)
    • Enter a comment to be displayed above the Sequence Object in the Kismet Editor
  • Output Obj Comment To Screen (Checkbox)
    • If a comment has been entered into the Obj Comment field, it will displayed in the lower lefthand side of the screen, in small white text.
  • Suppress Auto Comment (Checkbox)