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UnrealScript history

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Revision as of 00:21, 22 April 2010 by 00zX (Talk | contribs) (for loop iter, array.length)

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Changes between UT3 and UDK


Changes between UT2004 and UT3

New Preprocessor
New Interfaces
Removed #exec Directives
New Class modifiers
New Metadata
New Overriding parent subobjects etc
New Components
New New array operations
New Constants can be accessed from other classes
New Variable modifiers
Removed Function replication in the Replication Block
New Function modifiers
New For Loop iteration method which exposes indice.


Changes between UT and UT2004

New Dynamic Arrays's Array.Length instead of Array.Count()