My program doesn't have bugs. It just develops random features.
Difference between revisions of "Unreal Wiki:Scratchpad"
From Unreal Wiki, The Unreal Engine Documentation Site
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<uscript> | <uscript> | ||
// paste your code here | // paste your code here | ||
+ | </uscript> | ||
+ | <br> | ||
+ | <uscript> | ||
+ | class newhighlightertest extends actor abstract; | ||
+ | |||
+ | struct stuff{ var actor more;}; | ||
+ | var array<stuff> morestuff; | ||
+ | |||
+ | var protected string FOOBOO; | ||
+ | var protected array< class<actor> > actorlist; | ||
+ | var globalconfig bool bEndnow; | ||
+ | var globalconfig string kk; | ||
+ | |||
+ | reliable server function testfunc(actor A){ /* ... */ } | ||
+ | unreliable client function testerfunc(actor A){// /* ... */ } | ||
+ | } | ||
+ | |||
+ | reliable server function actorlist findinlist(actor A) | ||
+ | { | ||
+ | local array<stuff> heapsmorestuff; | ||
+ | local array< class<actor> > Rlist; | ||
+ | local class<actor> fA; | ||
+ | local int i; | ||
+ | |||
+ | foreach A(fA) { Rlist.Additem(fA); kk="blehke: "$fA; } | ||
+ | |||
+ | for(i=0;i<morestuff.length;i==) { heapsmorestuff[i]=default.morestuff[i]; } | ||
+ | |||
+ | if(Rlist != None) return Rlist; | ||
+ | |||
+ | if(bEndnow && bNetInitial) return fA; | ||
+ | } | ||
+ | |||
</uscript> | </uscript> | ||
<br> | <br> |
Revision as of 17:17, 27 March 2009
This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.
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// paste your code here
class newhighlightertest extends actor abstract; struct stuff{ var actor more;}; var array<stuff> morestuff; var protected string FOOBOO; var protected array< class<actor> > actorlist; var globalconfig bool bEndnow; var globalconfig string kk; reliable server function testfunc(actor A){ /* ... */ } unreliable client function testerfunc(actor A){// /* ... */ } } reliable server function actorlist findinlist(actor A) { local array<stuff> heapsmorestuff; local array< class<actor> > Rlist; local class<actor> fA; local int i; foreach A(fA) { Rlist.Additem(fA); kk="blehke: "$fA; } for(i=0;i<morestuff.length;i==) { heapsmorestuff[i]=default.morestuff[i]; } if(Rlist != None) return Rlist; if(bEndnow && bNetInitial) return fA; }
class highlightertest extends actor abstract; `include(langconvert.uci) // <-- var bool testthisway; ///what about this var bool testthisnoway; // I should be [green] var bool testthis; //I DON'T know whats happenin man var `colour greytext; var `colour greentext; //Im not green :S default properties{ }
class arraytest extends highlightertest; struct stuff { var actor more; }; var array<stuff> morestuff; var protected string FOOBOO; var protected array< class<actor> > actorlist; var globalconfig bool bEndnow; var globalconfig string kk; reliable server function actorlist findinlist(actor A) { local array<stuff> heapsmorestuff; local array< class<actor> > Rlist; local class<actor> fA; local int i; foreach A(fA) { Rlist.Additem(fA); kk="blehke: "$fA; } for(i=0;i<morestuff.length;i==) { heapsmorestuff[i]=default.morestuff[i]; } if(Rlist != None) return Rlist; if(bEndnow && bNetInitial) return fA; } defaultproperties{ FOOBOO='Mush Strings for mah shoez!' }