My program doesn't have bugs. It just develops random features.

Unreal Wiki:Scratchpad

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Revision as of 14:06, 27 March 2009 by 00zX (Talk | contribs)

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This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.

You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2009-03-27 14:06:42), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.

Clean up after you're done!


// paste your code here


class highlightertest extends actor abstract;
 
`include(langconvert.uci)
 
// <--
var bool testthisway;     ///what about this
var bool testthisnoway;    // I should be [green]
var bool testthis;       //I DON'T know whats happenin man
var `colour greytext;
var `colour greentext;   //Im not green :S
 
default properties{
 
}


class arraytest extends highlightertest;
 
struct stuff
{
  var actor more;
};
var array<stuff> morestuff;
 
var protected string FOOBOO;
var protected array< class<actor> > actorlist;
var globalconfig bool bEndnow;
var globalconfig string kk;
 
reliable server function actorlist findinlist(actor A)
{
   local array<stuff> heapsmorestuff;
   local array< class<actor> > Rlist;
   local class<actor> fA;
   local int i;
 
   foreach A(fA)
   {
     Rlist.Additem(fA);
     kk="blehke: "$fA;
   }
 
   for(i=0;i<morestuff.length;i==)
   { 
      heapsmorestuff[i]=default.morestuff[i];
   }
 
   if(Rlist != None)
     return Rlist;
 
   if(bEndnow && bNetInitial)
      return fA;
}
 
defaultproperties{
  FOOBOO='Mush Strings for mah shoez!'
}