Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "Unreal Wiki:Scratchpad"

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(hmm, highlighter :()
m
Line 31: Line 31:
 
var protected array< class<actor> > actorlist;
 
var protected array< class<actor> > actorlist;
  
server function actorlist findinlist(actor A)
+
reliable server function actorlist findinlist(actor A)
 
{
 
{
 
   local array< class<actor> > Rlist;
 
   local array< class<actor> > Rlist;
Line 41: Line 41:
 
   }
 
   }
  
   return Rlist;
+
   if(Rlist != None)
 +
    return Rlist;
 +
 
 +
  if(bEndnow && bNetInitial)
 +
      return fA;
 
}
 
}
  

Revision as of 13:37, 27 March 2009

This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.

You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2009-03-27 13:37:32), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.

Clean up after you're done!


// paste your code here


class highlightertest extends actor abstract;
 
`include(langconvert.uci)
 
// <--
var bool testthisway;     ///what about this
var bool testthisnoway;    // I should be [green]
var bool testthis;       //I DON'T know whats happenin man
var `colour greytext;
var `colour greentext;   //Im not green :S
 
default properties{
 
}


class arraytest extends highlightertest;
 
var protected array< class<actor> > actorlist;
 
reliable server function actorlist findinlist(actor A)
{
   local array< class<actor> > Rlist;
   local class<actor> fA;
 
   foreach A(fA)
   {
     Rlist.Additem(fA);
   }
 
   if(Rlist != None)
     return Rlist;
 
   if(bEndnow && bNetInitial)
      return fA;
}
 
defaultproperties{
 
}