My program doesn't have bugs. It just develops random features.
Unreal Wiki:Scratchpad
From Unreal Wiki, The Unreal Engine Documentation Site
This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.
You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2009-03-27 12:37:32), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.
Clean up after you're done!
// paste your code here
class highlightertest extends actor abstract; `include(langconvert.uci) // <-- var bool testthisway; ///what about this var bool testthisnoway; // I should be [green] var bool testthis; //I DON'T know whats happenin man var `colour greytext; var `colour greentext; //Im not green :S default properties{ }
class arraytest extends highlightertest; var protected array< class<actor> > actorlist; reliable server function actorlist findinlist(actor A) { local array< class<actor> > Rlist; local class<actor> fA; foreach A(fA) { Rlist.Additem(fA); } if(Rlist != None) return Rlist; if(bEndnow && bNetInitial) return fA; } defaultproperties{ }