I don't need to test my programs. I have an error-correcting modem.

Difference between revisions of "Unreal Wiki:Scratchpad"

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(if((stuff == 'madness')||((V == M)&&| class="br0">(cW=ScA[i])){})
(&&()
Line 9: Line 9:
 
</uscript>
 
</uscript>
 
<br>
 
<br>
 +
<h3>&&(</h3>
 
<uscript>
 
<uscript>
 
class morehighlightertests extends foobar abstract native nonreplication server;
 
class morehighlightertests extends foobar abstract native nonreplication server;
Line 22: Line 23:
  
 
if((stuff == 'madness')||((V == M)&&(cW=ScA[i])){}
 
if((stuff == 'madness')||((V == M)&&(cW=ScA[i])){}
 +
</uscript>
  
 +
<uscript>
 +
reliable server function ServerRestartPlayer()
 +
{
 +
if (WorldInfo.NetMode != NM_Client &&
 +
Pawn != None)
 +
{
 +
ServerGivePawn();
 +
}
 +
}
 +
</uscript>
 +
 +
<uscript>
 +
stuff&&stuff
 +
&&(stuff)
 +
(stuff)&&
 +
stuff&&(stuff)
 +
(stuff)&&stuff
 
</uscript>
 
</uscript>

Revision as of 00:13, 30 March 2009

This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.

You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2009-03-30 00:13:51), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.

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// paste your code here


&&(

class morehighlightertests extends foobar abstract native nonreplication server;
 
static final function bool why (matrix M, vector V, class<UTWeapon> cW, array< class <stuff>> ScA)
{
	// Physics
	if( (!bSkipActorPropertyReplication || bNetInitial) && bReplicateMovement
					&& ((RemoteRole == ROLE_SimulatedProxy) && (bNetInitial || bUpdateSimulatedPosition)) )
}
 
/* No highlighting for || */
 
if((stuff == 'madness')||((V == M)&&(cW=ScA[i])){}
reliable server function ServerRestartPlayer()
{
	if (WorldInfo.NetMode != NM_Client &&
		Pawn != None)
	{
		ServerGivePawn();
	}
}
stuff&&stuff
&&(stuff)
(stuff)&&
stuff&&(stuff)
(stuff)&&stuff