Mostly Harmless

Unreal Wiki:Scratchpad

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Revision as of 00:13, 30 March 2009 by 00zX (Talk | contribs) (&&()

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This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.

You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2009-03-30 00:13:51), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.

Clean up after you're done!


// paste your code here


&&(

class morehighlightertests extends foobar abstract native nonreplication server;
 
static final function bool why (matrix M, vector V, class<UTWeapon> cW, array< class <stuff>> ScA)
{
	// Physics
	if( (!bSkipActorPropertyReplication || bNetInitial) && bReplicateMovement
					&& ((RemoteRole == ROLE_SimulatedProxy) && (bNetInitial || bUpdateSimulatedPosition)) )
}
 
/* No highlighting for || */
 
if((stuff == 'madness')||((V == M)&&(cW=ScA[i])){}
reliable server function ServerRestartPlayer()
{
	if (WorldInfo.NetMode != NM_Client &&
		Pawn != None)
	{
		ServerGivePawn();
	}
}
stuff&&stuff
&&(stuff)
(stuff)&&
stuff&&(stuff)
(stuff)&&stuff