Mostly Harmless
Unreal Wiki:Scratchpad
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Revision as of 17:08, 21 June 2008 by OlympusMons (Talk | contribs)
This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.
You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2008-06-21 17:08:57), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.
// put your code here
struct MapExceptionVehicleSet { var array< class<UTVehicleFactory> > Factories; var array< class<UTVehicleFactory> > SwapFactories; }; struct MapExceptionSwapSet { var string Map; var MapExceptionVehicleSet MapExctSwapSet[numTeams]; }; var config array<MapExceptionSwapSet> PerMapSwapSet;
PerMapSwapSet= ( Map="WAR-DOWNTOWN", MapExctSwapSet[0]= ( (Factories="UTGameContent.UTVehicleFactory_Goliath",SwapFactories="Newtators.TSVehicleFactory_Goliath"), (Factories="UTGameContent.UTVehicleFactory_Paladin",SwapFactories="Newtators.TSVehicleFactory_Paladin") ), MapExctSwapSet[1]= ( (Factories="UTGameContent.UTVehicleFactory_Nightshade",SwapFactories="Newtators.TSVehicleFactory_Nightshade"), (Factories="UTGameContent.UTVehicleFactory_DarkWalker",SwapFactories="Newtators.TSVehicleFactory_DarkWalker") ) )