I don't need to test my programs. I have an error-correcting modem.

Unreal Wiki:Scratchpad

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 00:20, 18 January 2010 by 00zX (Talk | contribs) (//Testing UScript Object_Structs highlighting//Testing UScript Major Classes/common Var highlighting// Testcing Uscript Secondary Syntax flags)

Jump to: navigation, search

This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.

You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2010-01-18 00:20:10), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.

Clean up after you're done!


// paste your code here


&&(

class morehighlightertests extends foobar abstract native nonreplication server;
 
static final function bool why (matrix M, vector V, class<UTWeapon> cW, array< class <stuff>> ScA)
{
	// Physics
	if( (!bSkipActorPropertyReplication || bNetInitial) && bReplicateMovement
					&& ((RemoteRole == ROLE_SimulatedProxy) && (bNetInitial || bUpdateSimulatedPosition)) )
}
 
/* No highlighting for || */
 
if((stuff == 'madness')||((V == M)&&(cW=ScA[i])){}
reliable server function ServerRestartPlayer()
{
	if (WorldInfo.NetMode != NM_Client &&
		Pawn != None)
	{
		ServerGivePawn();
	}
}


//Testing UScript Object_Structs highlighting
vector
matrix
rotator
enum
struct
vector2d
color
double
Quat
LinearColor
 
//Testing UScript Major Classes/common Var highlighting
Weapon
Other
Instigator
Actor
Controller
LightType
Level
WorldInfo
Pawn
PlayerController
Material
Texture
Effects
Info
 
Emitter
Projector
DamageType
GameInfo
GameRules
PlayerReplicationInfo
GameReplicationInfo
Inventory
Vehicle
StaticMesh
NavigationPoint
 
Component
ActorComponent
PrimitiveComponent
SVehicleSimBase
StaticMeshComponent
SkeletalMeshComponen
 
Sound
SoundNode
SoundCue
 
Spawn
 
// Testcing Uscript Secondary Syntax flags
Self
Owner
Optional
Out
Object
Native
 
Private
Protected
Localized
Config
GlobalConfig
RepNotify
Transient
 
Final
Server
Client
Simulated
Iterator
Operator