Mostly Harmless

User:16mentaltempest

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 20:59, 21 April 2008 by 16mentaltempest (Talk | contribs) (Created a page for myself as a mapper)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

The Modest Mapper: Tips I've Learned Over Time

DM-GTarena

I originally submitted this map under my old name Ju.L.Mo. It is a stadium with two levels of seating, a stage, and a small backstage area. Most of the texturing was done with UTtech1 and ShaneChurch. The Good:

  • Bots worked well
  • Remembered to add music and screenshot

The Bad:

  • BSP was a disaster
  • Texturing was inconsistent
  • All white lighting
  • Layout forced bots to the bottom level
  • Did not beta test before release

What I Learned:

  • Use semi-solids to avoid BSP problems
  • Avoid all white lighting
  • Use more consistent textures
  • Be sure to beta test

DM-Volant (Beta)

So far this map is on the backburner with extra special plans to bring it back from the dead. It is a small research facility hovering over a crater. Texturing done using UTtech1/PlyrShip. The Good:

  • Textures were consistent
  • Added little details like computers and crates

The Bad:

  • Bots were not well pathed
  • Plain incandescent lighting
  • Layout was terrible
  • No skybox completed

What I Learned:

  • How to create terrain
  • Avoid plain incandescent lighting
  • Take into account layout when pathing
  • Use a layout that flows and connects everything to everywhere

DM-GTarena][ (Beta)

After the Nalicity crash I got this map back in order to fix a few things on it. Most of what I've done so far has been technical stuff and slight retexturing. The Good:

  • BSP is much cleaner
  • Texturing is slightly more consistent
  • No more custom 'ad' textures

The Bad:

  • Haven't changed the lighting
  • Still need to fix texturing

What I Learned:

  • When and where to use semi-solids and how to fix errors involving them

CTF-Vieux (In Progress)

Currently, I am working on my first CTF map. It is a basic design with texturing from Crypt2. The map is an ancient fortress with the two bases inside and you run around the fort to get to the other flag. Outside there are trenches and extra hallways for offense and defense.

AS-RadarRider (Concept)

This one is a long way off, but I can still dream.