Always snap to grid
User:Crusha/UltimateMappingTools/ParallaxSkyZoneInfo
by Party Boy
Object >> Actor >> Info >> ZoneInfo >> SkyZoneInfo >> ParallaxSkyZoneInfo (custom) |
- Package:
- UltimateMappingTools
- This class in other games:
- U2XMP
ParallaxSkyZoneInfo. Place this instead of a SkyZoneInfo in the skybox.
Properties
Property group 'ParallaxSkyZoneInfo'
SkyBoxRelativeOffset
Type: Object.Vector
SkyScale
Type: float
The SkyZoneInfo is moved around relative to the player's location in the map. With this value do you scale how much movement is applied. You need to experiment with the value as it depends on the size of your map and skybox.
Default value: 0.0625
Internal variables
MyMover
Type: ParallaxSkyboxMover
The ClientMover that moves the SkyZoneInfo around.
Default values
Property | Value |
---|---|
bStatic | False |
RemoteRole | ROLE_None |
Texture | Texture'UltimateMappingTools_Tex.Icons.ParallaxSkyZone_Icon' |
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Create the SkyBoxMover and tell him what to do.
by Party Boy
- Package:
- UltimateMappingTools
SkyboxMover for the ParralaxSkyZoneInfo.
Properties
CachedPlayer
Type: PlayerController
The local PlayerController.
MovingSky
Type: Actor
The ParallaxSkyZoneInfo that we are moving.
Offset
Type: Object.Vector
Scale
Type: float
The SkyZoneInfo is moved around relative to the player's location in the map. With this value do you scale how much movement is applied. You need to experiment with the value as it depends on the size of your map and skybox.
Events
Tick
Overrides: Actor.Tick
Move the SkyZoneInfo to the new location relative to the player's location in the map.