Mostly Harmless

User:Crusha/UltimateMappingTools/ParallaxSkyZoneInfo

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by Party Boy

UT2004 Object >> Actor >> Info >> ZoneInfo >> SkyZoneInfo >> ParallaxSkyZoneInfo (custom)
Package: 
UltimateMappingTools
This class in other games:
U2XMP

ParallaxSkyZoneInfo. Place this instead of a SkyZoneInfo in the skybox.

Properties

Property group 'ParallaxSkyZoneInfo'

SkyBoxRelativeOffset

Type: Object.Vector


SkyScale

Type: float

The SkyZoneInfo is moved around relative to the player's location in the map. With this value do you scale how much movement is applied. You need to experiment with the value as it depends on the size of your map and skybox.

Default value: 0.0625

Internal variables

MyMover

Type: ParallaxSkyboxMover

The ClientMover that moves the SkyZoneInfo around.

Default values

Property Value
bStatic False
RemoteRole ROLE_None
Texture Texture'UltimateMappingTools_Tex.Icons.ParallaxSkyZone_Icon'

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Create the SkyBoxMover and tell him what to do.


by Party Boy

UT2004 Object >> Actor >> Info >> ParallaxSkyboxMover (custom)
Package: 
UltimateMappingTools

SkyboxMover for the ParralaxSkyZoneInfo.

Properties

CachedPlayer

Type: PlayerController

The local PlayerController.

MovingSky

Type: Actor

The ParallaxSkyZoneInfo that we are moving.

Offset

Type: Object.Vector


Scale

Type: float

The SkyZoneInfo is moved around relative to the player's location in the map. With this value do you scale how much movement is applied. You need to experiment with the value as it depends on the size of your map and skybox.

Events

Tick

simulated event Tick (float Delta)

Overrides: Actor.Tick

Move the SkyZoneInfo to the new location relative to the player's location in the map.