I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Difference between revisions of "User:DalinSeivewright"

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== Info ==
 
== Info ==
*Name:Dalin Seivewright
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*Name: Dalin Seivewright
 
*Nick: MythOpus
 
*Nick: MythOpus
=== Links ===
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== Links ==
[[/Developer Journal | Developer Journal]]
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*[[/Developer Journal | Developer Journal]] - Newer experiences while getting back into it.
 
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*[[/Old Developer Journal | Archived Developer Journal]] - Mostly (if not all) about my experiences with working on a custom AI derived from the Actor class.
== The Wiki? ==
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I joined the wiki awhile (I'm going to go out on a limb and say a few years?) back under the handle MythOpus.  Before then the Unreal Wiki has imparted countless bits of information to me.  When I joined it was '''extremely''' popular but it was nonetheless full of interesting Users who shared the same passion as I did. Throughout the years, I've learned what to and what not to do with regards to UnrealScript and have helped/been helped/discussed with a variety of Users, some of which I did develop some sort of friendship with.  Lately I've just been lurking, editing pages occasionally and attempting to stop spam ([[Legacy:Chongqing_Page]]).
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== UnrealScript ==
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I've done many things with UnrealScript.  Haven't heard of me?  Thats because I haven't released anything.  Not that you would have heard of me otherwise.  I have the tendecy to start on big projects - and end up not finishing them.  I have been able to finish many mutators including a server bot that allowed commands to be inititated through 'say' commands (ala: Half Life) and have created a variety of gametypes such as Team Invasion (which I did release, but there was a bug where a needed default property was not set and thus players started out with 0 health and the game crashed... and then theres the fact that it was basically just a copy + paste from Epic's Invasion source code) which was actually quite fun to play I think regardless of its fault.  I also rebuilt Team Invasion using my own code but that was never released.  The last script project I was working on was a 'life like' bot, that is a bot that would be added to a server like a normal bot but would behave more like a human and not be able to make impossible shots and know where the player is 100% of the time).  I haven't touched UnrealScript in a long time (besides the occasional look at the source to compare it with Java, one of my new favorite languages, second to UnrealScript of course) but I still haven't gotten UT3 and besides the fact that I believe UT3 is the final straw that has destroyed my faith in the series, I will most likely get it at some point and mess around with it.
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Latest revision as of 21:38, 24 April 2008

Info

  • Name: Dalin Seivewright
  • Nick: MythOpus

Links