I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Difference between revisions of "User:DalinSeivewright"

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(New page: = Dalin Seivewright = == Info == *Name:Dalin Seivewright *Nick: MythOpus *Age: 18 *E-mail: dalin.seivewright@[DeleteMe]yahoo.ca *(alt): mythopus@[DeleteMe]hotmail.coM)
 
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= Dalin Seivewright =
 
 
 
== Info ==
 
== Info ==
 
*Name:Dalin Seivewright
 
*Name:Dalin Seivewright
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*Age: 18
 
*Age: 18
 
*E-mail: dalin.seivewright@[DeleteMe]yahoo.ca
 
*E-mail: dalin.seivewright@[DeleteMe]yahoo.ca
*(alt): mythopus@[DeleteMe]hotmail.coM
+
*(alt): mythopus@[DeleteMe]hotmail.com
 +
 
 +
== The Wiki? ==
 +
I joined the wiki awhile (I'm going to go out on a limb and say a few years?) back under the handle MythOpus.  Before then the Unreal Wiki has imparted countless bits of information to me.  When I joined it was '''extremely''' popular but it was nonetheless full of interesting Users who shared the same passion as I did.  Throughout the years, I've learned what to and what not to do with regards to UnrealScript and have helped/been helped/discussed with a variety of Users, some of which I did develop some sort of friendship with.  Lately I've just been lurking, editing pages occasionally and attempting to stop spam ([[Legacy:Chongqing_Page]]).
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== UnrealScript ==
 +
I've done many things with UnrealScript.  Haven't heard of me?  Thats because I haven't released anything.  Not that you would have heard of me otherwise.  I have the tendecy to start on big projects - and end up not finishing them.  I have been able to finish many mutators including a server bot that allowed commands to be inititated through 'say' commands (ala: Half Life) and have created a variety of gametypes such as Team Invasion (which I did release, but there was a bug where a needed default property was not set and thus players started out with 0 health and the game crashed... and then theres the fact that it was basically just a copy + paste from Epic's Invasion source code) which was actually quite fun to play I think regardless of its fault.  I also rebuilt Team Invasion using my own code but that was never released.  The last script project I was working on was a 'life like' bot, that is a bot that would be added to a server like a normal bot but would behave more like a human and not be able to make impossible shots and know where the player is 100% of the time).  I haven't touched UnrealScript in a long time (besides the occasional look at the source to compare it with Java, one of my new favorite languages, second to UnrealScript of course) but I still haven't gotten UT3 and besides the fact that I believe UT3 is the final straw that has destroyed my faith in the series, I will most likely get it at some point and mess around with it.

Revision as of 10:25, 1 April 2008

Info

  • Name:Dalin Seivewright
  • Nick: MythOpus
  • Age: 18
  • E-mail: dalin.seivewright@[DeleteMe]yahoo.ca
  • (alt): mythopus@[DeleteMe]hotmail.com

The Wiki?

I joined the wiki awhile (I'm going to go out on a limb and say a few years?) back under the handle MythOpus. Before then the Unreal Wiki has imparted countless bits of information to me. When I joined it was extremely popular but it was nonetheless full of interesting Users who shared the same passion as I did. Throughout the years, I've learned what to and what not to do with regards to UnrealScript and have helped/been helped/discussed with a variety of Users, some of which I did develop some sort of friendship with. Lately I've just been lurking, editing pages occasionally and attempting to stop spam (Legacy:Chongqing_Page).

UnrealScript

I've done many things with UnrealScript. Haven't heard of me? Thats because I haven't released anything. Not that you would have heard of me otherwise. I have the tendecy to start on big projects - and end up not finishing them. I have been able to finish many mutators including a server bot that allowed commands to be inititated through 'say' commands (ala: Half Life) and have created a variety of gametypes such as Team Invasion (which I did release, but there was a bug where a needed default property was not set and thus players started out with 0 health and the game crashed... and then theres the fact that it was basically just a copy + paste from Epic's Invasion source code) which was actually quite fun to play I think regardless of its fault. I also rebuilt Team Invasion using my own code but that was never released. The last script project I was working on was a 'life like' bot, that is a bot that would be added to a server like a normal bot but would behave more like a human and not be able to make impossible shots and know where the player is 100% of the time). I haven't touched UnrealScript in a long time (besides the occasional look at the source to compare it with Java, one of my new favorite languages, second to UnrealScript of course) but I still haven't gotten UT3 and besides the fact that I believe UT3 is the final straw that has destroyed my faith in the series, I will most likely get it at some point and mess around with it.